BATTLETECH

BATTLETECH

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Xnake-Eye May 31, 2018 @ 10:48am
What to do after finishing the main campaign?
Is there anything on the map? New missions? New mechs or equipment?
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Showing 1-15 of 19 comments
wesnef May 31, 2018 @ 10:52am 
The rest of the map opens up, so that you can wander a bit more, and get missions for the other faction reps. But otherwise, no.... it's just more farming gear, finding mechs you're missing, etc.

Play around and gather Moar Stuff, try a new campaign, or play something else until a DLC comes out. :)
kaibarnard May 31, 2018 @ 10:54am 
1) Get king crab
2) Get a 400 tonne drop done
3) Find cool stuff like guass ammon and fancy heat sink type equips
Xnake-Eye May 31, 2018 @ 10:58am 
I already did the first two and farmed a lot. Is the 3th possible? Can you find the Gauss Canon or double head sinks or ER Lasers?
kaibarnard May 31, 2018 @ 11:00am 
No cannon, Dheat sinks or ER lasers (not that I like them)

Can get Guass ammo, heat exchangers and something else heat convertor or something I believe

And cool ++ / +++ items

...and play with fun things like the sleepy snipper awesome
Nine-ball May 31, 2018 @ 11:02am 
I tend to become a lapdog for the great houses. And by "great houses" I mean Davion. It never hurts to ally with the most persistent and stable entities in the Inner Sphere. I don't know if that will ever carry over to expansions or sequels, but if I had to live somewhere in the 31st century, it would be in the Federated Suns, or "Space America."

Once I'm sert up well enough for that, I simply start a new game. I like the early-game feel of being a mercenary struggling to make ends meet.
Xnake-Eye May 31, 2018 @ 11:03am 
sleepy snipper awesome?

I´ll hope there will be some DLC soon. Really good game so far.
Xnake-Eye May 31, 2018 @ 11:06am 
yeah, I like the Federated Suns, too. And except of Kurita and Steiner I´m already allied with the other great houses.
kaibarnard May 31, 2018 @ 11:12am 
6 pcp's no heatsinks, fire, sleep for a turn fire again
Xnake-Eye May 31, 2018 @ 11:14am 
funny ;-)
Pherdnut May 31, 2018 @ 11:28am 
There are missions you can't do until you max out your merc rating. I haven't seen any Kurita missions I can do yet so curious to see if they offer higher rewards when I finally max out. Also allying with all the clients means much better salvage opportunities. Up to 6 salvage priorities with allies.

And they keep offering missions I can't do in that system all the way to the Southeast with a very-rare comstar presence. Very curious about that. Only 86 merc points to go.

There is extremely good shopping in Capellan space. Yuris, Hurik and Victoria in particular if you're not looking for anything specific. Like New VandenBurg good but a higher quantity of rare item slots.

The best items you can find are thermal exchangers. They make energy-centric builds a lot more interesting. I was able to build a sustainable quad PPC on my Atlas 2 with the best one (I've since rebuilt - it's nice but too specialized and no JJs). I got sick of looking for the exchanger and updated the drop odds in the JSON files to find just one after 7 game-years of legit-searching.

Fun stuff:

AC/10 Kaliyamas ++ (70 damage - lethal headshot viable against full armor like the gauss rifle) - great range over the AC/20 with almost-gauss-damage
AC/20 Kaliyama +++ - not nearly as hard to find but +20 damage/ 20stability
PPC++ with +30 stability damage
H Laser +++ +3 accuracy/+10 damage
sLaser +++ I forget the stats but they're amazing
all SRM+++es
LRM+++es but awfully common in my experience

I think my next experiment will be a crit-over-damage-focused mech. It seems like I hit a lot more ammo explosions than I used to and I'm not sure you have to pierce armor for a crit. AC/2s have a +50% crit version.
Last edited by Pherdnut; May 31, 2018 @ 12:31pm
Pherdnut May 31, 2018 @ 11:32am 
Originally posted by kaibarnard:
6 pcp's no heatsinks, fire, sleep for a turn fire again

I managed a sustainable quad with +30 stability PPCs. Could alpha at least 6 times judging from the bar buildup (that was on a Tundra though). Never got to that many shots : )
Xnake-Eye May 31, 2018 @ 11:41am 
thx, for that Pherdnut. Just entered Capellan space...
Valen May 31, 2018 @ 12:33pm 
Wait for the June/July patch - then play again?
Gromov May 31, 2018 @ 1:05pm 
I hope they add rest of the map, ComStar and Clan campaings too.
Pherdnut May 31, 2018 @ 2:01pm 
Originally posted by spassuser:
thx, for that Pherdnut. Just entered Capellan space...

Keep an eye on number of mech salvage/mechs, rare non-weapon gear, and + weapons you see as you shop. They always have that many rare items. 7-9 is on the high side. Brinton (I think that's the southeast-most system) has 10. Refresh happens on financial review I think but not if you're in the system. Make note of worlds that have very few item-relevant tags and a lot of rare slots. They have their uses.

Manufacturing adds a ton of mechs and all kinds of other stuff when combined with research, SLDF, inner sphere, and rich. I believe rich and inner sphere are meaningless without manufacturing.

Research and SLDF also have their own independent lists of stuff they add and this is convenient because each adds ++ and +++ items from different manufacturers. Research for the Kali Yama/damage-boosting cannons.

Battlefield and mining combine with nothing and add lists of mechs (battlefield might be busted atm).

Black Market adds a list of + and ++ weapons across all sizes.

And every faction has its own base list and two manufacturing-dependent tiers that require rich and then rich/research.

So, if you want big guns, the SLDF/Research worlds without manu in west Capellan territory are a good bet.

The rarest items like the higher end exchangers require inners-sphere + all or most of the tags here other than battlefield, black market, and mining. Because they are in such a massive pool of items, they are very hard to find.

Worlds without manufacturing have massively reduced pools so can be a great place to find stuff from the base faction lists, research, SLDF, battlefield, etc...

For instance, I keep using them as an example because I was hunting AC/10 + or ++es from Kaliyama. Both do enough damage to pop a head from range making them a poor man's better-than-ac/20-range gauss rifle in many ways. Pipalpa in Free Worlds has 7 rare slots, battlefield, and reseearch. Research has the ++, marik/free-worlds has + on its base list and the only other non-general item list comes from battlefield. This is a very good planet to find head-popping AC/10s, because 7 rares is excellent for a world with only one added item pool to the two you'd want items from. And any Free Worlds shop could have the + so you get a chance on each trip. Manufacturing worlds might have additional lists with overlap but they add so many other items I doubt the odds would be better.
Last edited by Pherdnut; May 31, 2018 @ 2:21pm
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Date Posted: May 31, 2018 @ 10:48am
Posts: 19