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I've got my mech up to 290 Melee and 160 Stability damage right now. It's a Mike Tyson Punch from hell that will totally wreck medium and heavies with one punch.
The Axman, on the other hand, could one-shot any mech one out of six times, with thirteen points of damage to any 12-point head, and cause piloting skill rolls two thirds of the time with 20+ points of damage all the way in.
It was a real assassin in the hands of a skilled pilot, capable of knocking down enemy mechs from range and jumping int to finish them off from unexpected angles.
The Hatchetman could, at best, couse nine points of head damage, 1/6th of the time. It was like it was designed to suck. Just enough damage to remove armor, but not enough for a critical hit. And it was no faster than the Axman, but carried much lighter armor. That sort of mech is just asking to get cored, as it will be easy to remove it before it does any truly lethal damage.
Also, I would question the argument that ANYTHING in that horrible Battletech cartoon was "iconic".
(Seriously, it managed to be both an awful Saturday-morning cartoon AND an awful Battletech property).
There was a cartoon?
/goes to youtube
/regrets it
/agrees with Dasa :D