BATTLETECH

BATTLETECH

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CoolLew Mar 9, 2018 @ 8:00am
Wish it wasn’t turned based
I LOVE Battletech/Mechwarrior, but I wish this game was real-time, like the Mechcommander games were.
If I wanted long, slow, turn based combat, I’d just play the table top game. Having it on the PC should make it fast and exciting.
I wish they could have compromised with maybe a pause option to give commands, if people wanted more strategy.
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Showing 1-15 of 24 comments
Chaon Mar 9, 2018 @ 8:19am 
They wanted to make a copy of the table top instead. They already did real time and now they wanted something closer to classic Battletech because we haven’t seen anything like that since way back in Crescent Hawk days.

With RTS games you can’t really take time to think deeply on what you want to do most of the time in comba.

in Battletech you can take your time and think things over. Just like the original game.
Coyote Mar 9, 2018 @ 8:43am 
Some people just prefer turn based gaming rather then real-time.
I find rts games to be very boring since there is no room for complex depth in the tactics nor any deep underlying mechanics at work to enrich the combat as much as turn based games usually do.
Tell me, in starcraft 2 do you truly care about each and every individual soldier you send to their deaths? To me anyway they are just fodder... Not in a game like this though... Each unit is precious and seemingly alive. You lose them and they are gone forever.
Having to deal with loss is something we all had to deal with in our lives and when it is being translated into the gaming world i can sort of relate. And this is what creates the excitement for me. Not micheal bay explosions every 2 seconds and people flopping around doing dolphin dives.
CoolLew Mar 9, 2018 @ 1:17pm 
Good point
Master Chief Mar 9, 2018 @ 1:30pm 
turn based for me. I enjoy the deep strategy assoicated with turn based and find that PC versions of table tops are right up my ally. All the fun of the table top game without the head ache of books, charts and dice!
Sinjen Blackstar Mar 9, 2018 @ 1:57pm 
The narrative that only RTS games sell because TBS is long and slow is false. Otherwise games like Xcom wouldn't be such mega hits. A good game sells whether it is TBS or RTS. A turd still stinks no matter whether it is RTS or TBS. How about we look at whether or not this game is fun rather than complain about mechanics that obviously aren't going to be changed a month from release.
Last edited by Sinjen Blackstar; Mar 9, 2018 @ 1:57pm
wendigo211 Mar 9, 2018 @ 2:21pm 
I prefer turn based to RTWP or RT. Particularly for units like battlemechs that have a lot of choices for what they can do in a round. You wouldn't want to micro a party of 4 wizards in D&D in realtime, and mechs have a similar number of options available to them. Even with RTWP, if I have to pause regularly to issue commands (I think I was pausing more than once per second during my PotD PoE playthroughs), it should have been turn based instead.

My complaint about the turn based is that it looks like they used team turns instead of individual turns and did away with simultaneous damage (I.e. everyone shoots at each other and the effects of damage aren't registered until the end of the turn). Imo the team turns really hurt the gameplay in the shadowrun games, because after 1 turn whoever went first would have the second team dead or immobilized. Hopefully with 3025 levels of tech, whoever goes second isn't so baddly crippled that they can't shoot back. I was hoping for something more like what Rogue Factor did with Mordheim, or even the alternating rules like DOS2, than what we're getting.
Last edited by wendigo211; Mar 9, 2018 @ 2:47pm
Zuul Mar 9, 2018 @ 2:39pm 
Originally posted by wendigo211:
My complaint about the turn based is that it looks like they used team turns instead of individual turns and did away with simultaneous damage (I.e. everyone shoots at each other and the effects of damage aren't registered until the end of the turn). Imo the team turns really hurt the gameplay in the shadowrun games, because after 1 turn whoever went first would have the second team dead or immobilized. Hopefully with 3025 levels of tech, whoever goes second isn't so baddly crippled that they can't shoot back. I was hoping for something more like what Rogue Factor did with Mordheim, or even the alternating rules like DOS2, than what we're getting.

You’ll be happy to hear then that you’re incorrect. While the damage is not simultaneous, the turns are by unit, not by team.

While conceivably, an entire team COULD go before the other team gets a chance to move, this could only happen if every mech in one team is a lighter weight class than every other Mech on the opposing team.

There are 5 initiative phases, the first is reserved for light mechs with a pilot with the skill that moves them up 1 init phase. Phase 2 is lights and mediums with the pilot skill, 3 is mediums and heavies with the pilot skill, etc.

Inside each initiative phase turns alternate between sides.
Last edited by Zuul; Mar 9, 2018 @ 2:40pm
wendigo211 Mar 9, 2018 @ 2:45pm 
That's good, I was looking at the vids on on the Steam store front and it looked like it was team. Glad to know I was wrong.
PocketYoda Mar 9, 2018 @ 4:14pm 
I guess i'm old but i really love turn based gaming.
Hellbishop Mar 9, 2018 @ 4:31pm 
I love both turn based and real time. I used to play the tabletop Battletech game when it came out in the 1980s and into the mid 90s going all out buying the expansion packs,variations of the game like Mechforce/The Succession Wars etc, Ral Partha minitures and spending hours painting them. So for me turn based just feels like the way to go with Battletech.

I liked Mechcommander but it just did not have that hardcore science depth and take your time thinking process the tabletop game has or video games which were going for that feel like Ralph Reed's Mechforce ( no relation to the battalion level mech game by Fasa) for the Commodore Amiga 500.

For me finally getting a turnbased version of the tabletop Battletech game is a dream come true and i hope it becomes everything the tabletop game is with expansion packs and game additions like CityTech with infantry and armor etc.
Last edited by Hellbishop; Mar 9, 2018 @ 4:33pm
Sticky Wicket Mar 9, 2018 @ 4:53pm 
I like turn-based and RTS/RTT. Both have their unique qualities to enjoy. The original Mech Commander was a great game for its tactical gameplay.

If MC3 was coming out next month I would buy it, and still be buying this too, because both are (potentially) interesting games to play.
Last edited by Sticky Wicket; Mar 9, 2018 @ 4:53pm
Cyttorak Mar 9, 2018 @ 7:30pm 
You can't weigh your game options properly in real time combat. That's why Mechcommander/ MC2 didn't include a heat mechanic, even though the TT game and lore insist on it.
On the bright side, all the mechanics that are in the game have been streamlined so that almost every battle takes 30 minutes.
Originally posted by CoolLew:
I LOVE Battletech/Mechwarrior, but I wish this game was real-time, like the Mechcommander games were.
If I wanted long, slow, turn based combat, I’d just play the table top game. Having it on the PC should make it fast and exciting.
I wish they could have compromised with maybe a pause option to give commands, if people wanted more strategy.
Having it on PC means I don't need to set up an 8'x8' game table, get all my friends in my basement and, gather/paint all the minatures I want to field.
If you truly "LOVE Battletech" this should be a dream come true for you as a turn-based game (unless you meant Battletech/Mechwarrior video games).
Hellbishop Mar 11, 2018 @ 12:50am 
Originally posted by CoFROttis Spunkmeyer:
Originally posted by CoolLew:
Having it on PC means I don't need to set up an 8'x8' game table, get all my friends in my basement and, gather/paint all the minatures I want to field.
If you truly "LOVE Battletech" this should be a dream come true for you as a turn-based game (unless you meant Battletech/Mechwarrior video games).

Wow that brings back memories ha ha. All my life i have lived in small rooms or studio apartments so setting up a space for a game session was interesting to say the least in such small but always comfortable confines.

If the original poster does mean Mechwarrior then it might bring some cheer to know Mechwarrior 5 i believe it is will be coming out soon as well.
Sultryhag Mar 11, 2018 @ 4:15am 
I am ecstatic that it is turn based as it creates gameplay for well thought out decisions. I dislike real time because I am racing and I make poor decisions or just the same ones all the time to save time.
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Date Posted: Mar 9, 2018 @ 8:00am
Posts: 24