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Edmon Oct 24, 2019 @ 11:37am
Advanced Battletech Guide: Building a "Meta" Mech
https://youtu.be/YvHBcXJdbPs

How to build the "ultimate" or "meta" mech, with exacting detail and explainations. Hopefully this should enable you to turn any mech into a deadly fighting machine. Except the turkey, just sell that one.
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Showing 1-8 of 8 comments
Thanks, I enjoyed that.
Edmon Oct 26, 2019 @ 3:09am 
Thanks, I'm glad you enjoyed it.
just one question. is the meta build vid was for NPC or PVP??

if it was pvp then i kinda agree with the back armour and disagree. cause it depends on the players tactic's.

if its for NPC then i disagree with with full armour at rear. max is 30 on lights and med's and 40 on heavys and assaults.

This is of cause based on full movement over fire power. but if you build fire power over movement then u up the rear a bit more 50 for all class's.

either way it has show some new light.

and good work.

P.s
would like to play a 1v1 some day with you. please add for future.
Last edited by Madman ︻气デ ✰; Oct 26, 2019 @ 5:16am
Edmon Oct 29, 2019 @ 6:12am 
Against NPC, I don't really play much PvP as PvP has some pretty serious balance issues. The community cannot make new maps to fix the problems in multiplayer balance.

Rear armour is important because things can go wrong, enemies can teleport in behind you, mistakes can be made. That "one" time in 20 matches that something goes wrong, you don't want to be losing mechs and gear to rear attacks.
wesnef Oct 29, 2019 @ 8:28am 
Yeah, I don't bother with full rear armor. 25-50, depending on the weight of the mech. Sure, I've taken a few back shots, but never enough to do beyond a few internal damage.
Edmon Oct 29, 2019 @ 1:29pm 
Originally posted by wesnef:
Yeah, I don't bother with full rear armor. 25-50, depending on the weight of the mech. Sure, I've taken a few back shots, but never enough to do beyond a few internal damage.


A few internal damage is all it takes to set off ammo that'll blow half your mech off though...

Someone said something in the comments of this which I think might be quite true, it may depend if you are a challenge/ironman player. You may not need full back armour if you are happy to reload if anything goes wrong and/or you have plenty of C-bills to replace losses.
wesnef Oct 29, 2019 @ 2:37pm 
Originally posted by Edmon:

A few internal damage is all it takes to set off ammo that'll blow half your mech off though...
If you're building "meta"/min-max mechs, why the heck is there ammo in your torso? ;)

Someone said something in the comments of this which I think might be quite true, it may depend if you are a challenge/ironman player. You may not need full back armour if you are happy to reload if anything goes wrong and/or you have plenty of C-bills to replace losses.

Personally, I've reloaded twice in ~600 hours. Both for 'learning experiences' (one early game that had a truly awful setup, but I decided to try it in an attempt to learn how to deal with that, before reloading & Withdrawing; and the Raven Flashpoint mission so I could read the ECM tutorial screens again).

I don't play Ironman - you couldn't pay me to only have one save that could fail - but I take the losses as they come. What few losses I get - I've lost maybe a dozen pilots, 3 or 4 mechs to CT kills, and WIthdrawn maybe 6 times. (I suppose I could turn up the difficulty options, but most of them are just 'moar grinding!')
Edmon Oct 29, 2019 @ 3:29pm 
Originally posted by wesnef:
Originally posted by Edmon:

A few internal damage is all it takes to set off ammo that'll blow half your mech off though...
If you're building "meta"/min-max mechs, why the heck is there ammo in your torso? ;)

Someone said something in the comments of this which I think might be quite true, it may depend if you are a challenge/ironman player. You may not need full back armour if you are happy to reload if anything goes wrong and/or you have plenty of C-bills to replace losses.

Personally, I've reloaded twice in ~600 hours. Both for 'learning experiences' (one early game that had a truly awful setup, but I decided to try it in an attempt to learn how to deal with that, before reloading & Withdrawing; and the Raven Flashpoint mission so I could read the ECM tutorial screens again).

I don't play Ironman - you couldn't pay me to only have one save that could fail - but I take the losses as they come. What few losses I get - I've lost maybe a dozen pilots, 3 or 4 mechs to CT kills, and WIthdrawn maybe 6 times. (I suppose I could turn up the difficulty options, but most of them are just 'moar grinding!')


Because ammo in a side torso can cost you a side torso and an arm at most, if the arm isn't already gone. Ammo in the leg can cost you an entire mech, as the loss of the leg puts you in the dirt and pushes you down the turn order. Meaning any enemies can finish your now totally defenseless mech. The A.I. is also set to target a knocked down mech if at all possible.

There's Ironman and then there is some of the insane ♥♥♥♥ I've done like the 4 lights campaign or the AC/2 one... Armour will always help you, the rear armour may not seem that great compared to frontal armour... but you just need to learn how to use it :).
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Date Posted: Oct 24, 2019 @ 11:37am
Posts: 8