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really? I can't tell lol... the heat mechanic UI is so poor here... and actually also one of the crux of the problem is, do heat banks stack over the maximum heat tolerance that came from pilot skills?
also is it better than heat exchanger?
Banks are no good unless you already have pretty-good sinking. They only extend the amount of heat you can take before the mech starts taking damage or shuts down. If one or two alphas maxes your heat, the exchanger probably won't help much. With decent sinking the weakest one might get you another alpha or two before you need to take a break.
Exchangers are great because they reduce total heat produced, often allowing you to squeeze in another weapon or two before you run into that severe heat curve where no amount of sinks will make the build more than a one-shot wonder. The ++ is insanely hard to find without cheating but regular exchangers will pop up in stores if you watch for them as you travel multiple systems. A couple regular exchangers is no joke. Definitely makes energy-focused ranged builds a lot more feasible. Echangers give diminishing returns I believe. If it's like first 10%, then 10% off the remaining 90%, that's still insanely good. Still havent' tried multiple yet.
As a rule, if you already have a heat problem. Don't look to banks. If you have a mech with more than 2 alphas before overheat, try an exchanger and see what happens. Its weight in heat sinks might still be better.
I think they expand the bar total and pilot improvements hit it at the same percentages. If you have good heat sinking with some weight to spare they might be good, but the UI's lack of detail kind of frustrates figuring out when they would be most helpful. I suspect it would never make sense to add one heat bank over one heat exchanger if weight was tight. An exchanger either gives you more guns or lets you drop a ton of sinks. Heat bank lets you handle a little more heat without damage.
Heat exchangers on the other hand, one of those can be amazing on the right mech. If you ever feel the need to put more than one on, your mech build is crap because you're using far too much tonnage on heat dissapation.
Have anyone looked into the code for this?
The issue i have with it is that it does not actually sink any heat, only stores it. And those 15 heat are what, single SRM6 shot?
IMO only usefull in very specific situations, in most cases adding extra heatsink seems better.
Good question actually, the bar goes up to 100 by default, at which point your mech shuts down altogether. If the heat bank actually extended the bar so that you could get away with more before shutting down (since overheat damage isn't actually a big deal) it could actually be useful on some novelty setups.
The Exchangers can be very good but also almost always are not better than DHS, more than one will not be more efficient than DHS. And even then, if you don't alpha very often then their efficiency begin to drop very rapidly compared to DHS, they are very difficult to justify for bracket builds. On the up side they can be very useful to substitute some DHS even when less efficient just to distribute them (the DHS) to other mechs of the lance. For example in my brawler would be better to use 9 DHS + no HEX but I prefer to use 5 DHS + 1 HEX++, a bit worse but I can free four DHS for the other mechs.
Another benefit of the HEX is that using many they can enable high heat builds that wouldn't be effective otherwise like 4-5 PPC boats with many turns of alpha, and that they are rare but they can be farmed, moving between some planets repeatedly and checking the inventory without entering orbit. But yes, I have at least one in all my setups, and in some very heat intensive 4-5. Apart from that they are not affected by the environment, which is a pro, but on the other side they don't reduce JJ heat, which can be a big heat source.
The bank actually extend the bar over 100, both in the UI (very noticeable with the ++ version) and you can confirm it in the logs.
Still I don't quite get the idea of why a bank can be any worse than a dhs.
Isn't the math goes like this
A ppc shot generate 40 heat, engine heat sink cools 30 heat and a dhs cools another 6 heat, so next turn you start at 4 heat out of say 90 max heat before overheating
Now with a heat bank, wouldn't it result in you start the next turn at 10 heat but with 105 max heat allowed?
So 86 heat allowed vs 95 heat allowed for the next turn?
So...? Why can a bank be in any inferior way than a dhs?
Let's say you want to be able to fire six times in a row without overheating if necessary, because it's a long range fire support mech that may have always some target to shoot during the battle. You won't always do that but you want to know you can do it and also have some safety margin for martian/desert biomes. Then the Bank doesn't look so good vs the DHS 6x6 = 36 heat. Not saying that the bank it's useless in this scenario but you mostly want sustainable damage over long periods of time. If you could add 4-5 of them, maybe, but they use 6 crit slots each (the ++ version) in the mech lab, which can easily be a bottleneck rather than the weight.
Now assume you have other mech for close combat, using JJ to close distances, maybe alpha two-three times in a row, four maximum with overheating, expecting to do a lot of damage in a short period of time, finishing the local fight quickly, and after that possibly move into another location while cooling a bit or just stop for cooling down one turn. Here a bit of extra capacity is interesting. A bank++ for one ton could give you another alpha without over heating, or a 75% alpha but jumping. And you generate so much heat duríng combat that a single DSH would help but not so much in the short run when factoring the jump + alpha or 2-3 alphas without jump, and also DHS are vey limited in quantity.
If you've played some rpgs the bank is like a bonus to maximum mana while the DHS is like a bonus to mana regen. If you're into spike damage the first option might be the right one, while if you're into moderate but continuous damage the second might be better in the long run.
It looks a bit better with regular HS, but even in this case bank is only worth the space if you plan to have considerable periods of downtime during combat. In my expirience most battles late-game do not work like this, even brawlers have 1 turn free at most, and 1 turn is not enough to vent all the heat.
IMO for bank to be really usefull it needs to offer like ~50 storage instead of 15, this way it will actually offer one more alpha strike instead of single extra ML shot...