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sometimes ur lucky, sometimes the enemy is lucky. deal with it
So I can justifably think we WERE talking about headshots - I honestly don't know if you're back peddling or why you're so angry at all this about - if you use that rule or the actual rules - that's fine - I don't care
I honestly though you may have believed it's a flat 100% - guts x 5 all over - so I double checked, quick google says it 90/140 - 5xguts which seems about right I'd have gone 100/140 personally
I stated "If you want a bit more challenge, treat your main toon like the others. If they get incapped, take their guts score and RNG if they survive or not just the same as your other pilots would. "
Again, this was a separate comment comment outside the OP topic, not directly discussing anything to do with cockpit kills, but a sidenote of a 'hey btw, i've been playing like this, maybe you'll enjoy it too!' without spelling it out in such a simple, easy to understand way. Guess I know better for hte future that people will read whatever they want to read and not what the writer intended. Confirmation bias at its finest, and i cant blame you for it, but I am warranted in explaining the difference with your rebuttle and my original statement.
I know text can be misread easily, but its up to the reader to ensure they understand the writers point of view before making judgements/responses. Just don't assume every line written to you that is opposing is an attack, its not, its called debate/discussion, its what adults do.
Thats sarcasm btw, just in case anyone misreads my comments again.
:rolls eyes:
Take a Hunchback charging a Jenner for example. You look at the cockpit on a Jenner and if the Hunchback is coming from the front there's reasonably good odds that'll happen.
Yes, it sucks when it happens to you. But AC/20 headshots or Headshot DFA attacks happen as well and other then being unlikely, I don't see you being upset about that.
This game over simplified some things, one of which was attempting to represent piloting checks in the new "stability" system. This is one of the fallouts of that change, where you see foolish things like mechs getting a complete beatdown getup and act like it never happened.
I wish Knockdown was treated closer to shutdown. Or, when you stand back up it consumes a move action and you only take a pip or two of stabilization instead of completely wiping the bar.
I'd be more upset the AI can't eject. The situation you painted sounded ideal for a pilot to eject from.
First, after he screwed the pooch and blew a leg shot, he netted us a fully intact Thunderbolt pre-Panzyr. Then, still pre-Panzyr, he pulls another miracle off. We were ganing up the enmy's last mech, a Black Knight, and that stubbon turd just would not give up the leg armor or have the decency to die in the cockpit.
I had already kinecapped him once, causing an injury. My Kickstarter pilot, some wonderfully German fellow by the name of Bootcamp, winged his head, causing another. I let him stand up and had Behemoth knock him back on his ass with LRMs for a third injury. I let him stand up again with the intent to knock him over but I was worried. The LRM salvo had hit almost entirely center-mass, blowing through to structure. A misplaced strike would destroy my prize, and we were fresh out of Precision.
So I decided to see if Dekker could kick him and get that last leg. Dekker kicked him alright, and I guess he did it so amazingly that the Knight's head exploded. Lethal Damage, down he went for the last time, and I walked away with a full Black Knight. Sweet.
I am sorry for your misfortune, but sometimes the RNG hates you, and other times it loves you. 'Tis the will of Nuffle.
♥♥♥♥ happens