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dizzy May 27, 2018 @ 3:53am
Armor repair times - It shouldn't be free.
So how do I change it so that it takes Yang a day or so to repair Armor, similar to the amount of time it takes internal structure to be repaired?

Edit, the feature doesnt work properly with time. Its under simgameconstants in the Mechlab part: "ArmorInstallTechPoints" : 0, and "ArmorInstallCost" : 0, which both deal with mechlab and not the free repair you get. The break for techpoints value is 0.51 and it takes 84 days to completely armor an Atlas. Setting it at less than 0.5 will take no time. The cost in Cbills works, however, so at least I can pay for the armor now.

Gonna try and add some lines to the file for armor repair rather than install. The game might recognize it or I might get attacked by Smurfs. We will see.

Edit 2: Nope, it didnt like the extra lines for armorrepair. So... you can mod to be charged for armor you add in the mechbay, but thats it really. I set mine at 13, which costs a few thousand Cbills for armor work. Not bad. Now to figure out finite ammo usage...
Last edited by dizzy; May 27, 2018 @ 7:59am
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Showing 1-15 of 35 comments
ImHelping May 27, 2018 @ 3:55am 
Are you also going to turn around and complain that pirates in the middle of nowhere having anything less than 100% pristine armor makes the game more casual than call of duty?

Because that's usually the sort of hypocrisy people complaining we don't have to pay for armor and every individual machinegun bullet love.
Last edited by ImHelping; May 27, 2018 @ 3:59am
TheOldHat May 27, 2018 @ 4:06am 
Originally posted by ImHelping:
Are you also going to turn around and complain that pirates in the middle of nowhere having anything less than 100% pristine armor makes the game more casual than call of duty?

Because that's usually the sort of hypocrisy people complaining we don't have to pay for armor and every individual machinegun bullet love.

Since the devs say one of the main features of this game is a "merc simulator" it would be appropriate to pay for every kind of repair. I also think ammo boxes shouldn't be infinite between missions. If u deplete your ammo during a mission u should get another one. It would add to immersion. Ammo is easy to come by when u salvage. I find myself with dozens of boxes of each type of ammo all the time.
Last edited by TheOldHat; May 27, 2018 @ 4:06am
Mad Doc May 27, 2018 @ 4:07am 
you need to upgrade the argo to the max! and you need to maximize the armor of the mechs! more armor means less repairs!
ImHelping May 27, 2018 @ 4:08am 
Originally posted by TheOldHat:
Originally posted by ImHelping:
Are you also going to turn around and complain that pirates in the middle of nowhere having anything less than 100% pristine armor makes the game more casual than call of duty?

Because that's usually the sort of hypocrisy people complaining we don't have to pay for armor and every individual machinegun bullet love.

Since the devs say one of the main features of this game is a "merc simulator" it would be appropriate to pay for every kind of repair. I also think ammo boxes shouldn't be infinite between missions. If u deplete your ammo during a mission u should get another one. It would add to immersion. Ammo is easy to come by when u salvage. I find myself with dozens of boxes of each type of ammo all the time.
The bigest irony of complaints about that is that this is still the most "merc simulator" any of the videogames have been in nearly forever.

But no, no. Being more hardcore than MWO4 mercs doesn't count because you don't have to hammer the 'buy ammo' button for a pittance, you are only allowed to bring up the old games when talking them up obviously.
Last edited by ImHelping; May 27, 2018 @ 4:10am
Straybow May 27, 2018 @ 4:11am 
Making it cost more time and money to add armour to a design seems easy enough, I haven't seen a way to get armour repair costs but I haven't looked that hard. A cursory glance at the nexus mods didn't turn up much. Hope you find what you are looking for.
TheOldHat May 27, 2018 @ 4:13am 
Originally posted by ImHelping:
Originally posted by TheOldHat:

Since the devs say one of the main features of this game is a "merc simulator" it would be appropriate to pay for every kind of repair. I also think ammo boxes shouldn't be infinite between missions. If u deplete your ammo during a mission u should get another one. It would add to immersion. Ammo is easy to come by when u salvage. I find myself with dozens of boxes of each type of ammo all the time.
The bigest irony of complaints about that is that this is still the most "merc simulator" any of the videogames have been in nearly forever.

But no, no. Being more hardcore than MWO4 mercs doesn't count because you don't have to hammer the 'buy ammo' button for a pittance, you are only allowed to bring up the old games when talking them up obviously.

I don't get your need for sarcasm. It is not a complaint, at least on my part, but it is something I would like personally. I never compared this game to any other Battletech universe game, nor would I since I never played any other.
Last edited by TheOldHat; May 27, 2018 @ 4:40am
dizzy May 27, 2018 @ 5:46am 
Because of tiny maps, the game is slanted towartds missile weapons being better than energy. I really never run out of ammo on the battlefield. Perhaps theres a way to mod where ammo was finite and I think that'd help bring balance to inequality between energy and missiles when you are constantly running out and it'd be a pita sourcing it all the time. It shouldnt be unlimited in shops either.

As far as Armor repair, we do pay for that I believe. Its just currently not a time consuming activity... yet.

And Pirate armor... I've modded that. 75%, 66% and then 50%. Game's too easy if you can crit an Assault 1st shot out with LRMS. Paper thin armor isnt my thing. Gotta have some challenge.
Dorok May 27, 2018 @ 6:01am 
Originally posted by Ana:
So how do I change it so that it takes Yang a day or so to repair Armor, similar to the amount of time it takes internal structure to be repaired?
Disagree on the time penalty, it's a great buffer not making be untouched very important so open more possibilities.

Some cost of CB could work but time cost is a bad idea.
dizzy May 27, 2018 @ 6:07am 
Found it in simgameconstants under Mechlab section. All the Mechbay variables are there. I gave the armor install 1/5 that of the structure tech point cost and the same as the price. So we will run a test and see what happens!
wendigo211 May 27, 2018 @ 6:22am 
IIRC, even in tabletop, repairing armor damage and reloading your weapons were repairs you could do in the field between missions (i.e. without mech repair facilities). I think it was something along the lines of 1 or 2 hours per ton of armor that needed replacement.

You should be paying for armor and ammunition though (maybe it's part of the contract?)
wesnef May 27, 2018 @ 6:27am 
In the tutorial dialogues the crew have Yang mentions something about having plenty of armor lying around (after all, when you're dragging Mech chunks & weapons off the battlefield, there's armor in there too.)

And the maintenance fees for armor & ammo are paid for in that monthly mech fee.

So the only thing remaining is time to install the armor.
Dorok May 27, 2018 @ 6:29am 
It's already been explained all those greedy employees are paid the cost of a whole army, they can buy the armor themselves and work at night to repair, seriously.

I agree than ammo should cost if any bit of armor cost to repair. But then this should be end of free energy in dreamland, energy has a cost too.
dizzy May 27, 2018 @ 6:52am 
Originally posted by Dorok:
I agree than ammo should cost if any bit of armor cost to repair. But then this should be end of free energy in dreamland, energy has a cost too.

Water? I think the Fusion engines run on hydrogen, Maybe you need heavy water with that extra deuterium isotope? If thats the case, water would be more expensive than just sucking it up thru a straw into the reactors...
Last edited by dizzy; May 27, 2018 @ 6:52am
TheOldHat May 27, 2018 @ 6:56am 
Originally posted by Dorok:
It's already been explained all those greedy employees are paid the cost of a whole army, they can buy the armor themselves and work at night to repair, seriously.

I agree than ammo should cost if any bit of armor cost to repair. But then this should be end of free energy in dreamland, energy has a cost too.

Agree, before I started this game I even thought Battlemechs had a finite "battery" that u would have to look out for during combat. This of course would have huge impact on the use of energy weapons, and not just for us, to the A.I. as well. I think this would add a lot to the startegic value of the game, but some would call it overcomplicating.
kayarn May 27, 2018 @ 7:01am 
Originally posted by TheOldHat:

Agree, before I started this game I even thought Battlemechs had a finite "battery" that u would have to look out for during combat. This of course would have huge impact on the use of energy weapons, and not just for us, to the A.I. as well. I think this would add a lot to the startegic value of the game, but some would call it overcomplicating.

Not that it would overcomplicate, it just would not make any sense based on the setting.
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Date Posted: May 27, 2018 @ 3:53am
Posts: 35