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Because that's usually the sort of hypocrisy people complaining we don't have to pay for armor and every individual machinegun bullet love.
Since the devs say one of the main features of this game is a "merc simulator" it would be appropriate to pay for every kind of repair. I also think ammo boxes shouldn't be infinite between missions. If u deplete your ammo during a mission u should get another one. It would add to immersion. Ammo is easy to come by when u salvage. I find myself with dozens of boxes of each type of ammo all the time.
But no, no. Being more hardcore than MWO4 mercs doesn't count because you don't have to hammer the 'buy ammo' button for a pittance, you are only allowed to bring up the old games when talking them up obviously.
I don't get your need for sarcasm. It is not a complaint, at least on my part, but it is something I would like personally. I never compared this game to any other Battletech universe game, nor would I since I never played any other.
As far as Armor repair, we do pay for that I believe. Its just currently not a time consuming activity... yet.
And Pirate armor... I've modded that. 75%, 66% and then 50%. Game's too easy if you can crit an Assault 1st shot out with LRMS. Paper thin armor isnt my thing. Gotta have some challenge.
Some cost of CB could work but time cost is a bad idea.
You should be paying for armor and ammunition though (maybe it's part of the contract?)
And the maintenance fees for armor & ammo are paid for in that monthly mech fee.
So the only thing remaining is time to install the armor.
I agree than ammo should cost if any bit of armor cost to repair. But then this should be end of free energy in dreamland, energy has a cost too.
Water? I think the Fusion engines run on hydrogen, Maybe you need heavy water with that extra deuterium isotope? If thats the case, water would be more expensive than just sucking it up thru a straw into the reactors...
Agree, before I started this game I even thought Battlemechs had a finite "battery" that u would have to look out for during combat. This of course would have huge impact on the use of energy weapons, and not just for us, to the A.I. as well. I think this would add a lot to the startegic value of the game, but some would call it overcomplicating.
Not that it would overcomplicate, it just would not make any sense based on the setting.