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Huh? It sounds to me like they have nothing to be ashamed of if you played it that much.
Yes, I am disappointed and frustrated. I should have gotten my money back while I could. Now it's too late.
You want more modding tools than they gave for a game where they don't support modding.
You want more than 7 or 8 story missions (your wish is granted, there are over 15)
You want more weapons with better range and larger maps
You want better optimization
You don't like Unity
You think this is the end of HBS.
Hm. Well, I agree with a couple points you made, but to me most of this reads as baseless ranting. I don't mean that as an insult, I get that you are passionate about this and wanted more. But the one thing I don't get is if you hate the game so much why are you wasting time on a 3rd playthrough.
Each replay was with more and more mods, trying to improve it. The point I was trying to make, is that the campaign is too short and the mod limitations aren't really allowing the game to be improved.
replying title
nah they're proud and should be
when the new version 1.0.5 comes out, all those mods won't work in that new version at all.
you will have to mod everything from scratch every time a new version for this game to come out.
especially since the developers already pointed out that they don't support any mods for this game.
the developers might allow mods to be used in the game permanently in the future, but not now.
I definitely didn't bother to read your wall of text rant, all it tells me at once glance is you're off your meds.
until these parts:
and
As revealed in a recent developer interview, this game sold extremely well, and both HBS and Paradox were very happy with the fan reception, AND they plan on adding additional expansions in the coming months.
Just because the game doesn't meet YOUR personal, niche expectations is it justifiable to hope that the company goes bankrupt.
Also, you can't back-pedal and say, "Stop arguing with me these are MY opinions" when a few sentences ago you explicitly stated that "I'm the only REAL Battletech fan, and only REAL Battletech fans dislike this game". I've played Table-Top BT since 1991, and I think HBS Battletech is the closest we've gotten to that feeling in a long, LONG time.
Got as far as the line "I was excited to see a new game that was like the old Microsoft published Mech Commander series, but hopefully more in line with the canon rules. Nope. In many ways, this is worse than those old games."
Stopped reading.
Don't know what "canon" you're basing this off. This is easily the most canon BT title to date, much of it (not all) lifted directly from the TT.
Flawless? Hell, no. Some of the adaptations they've made could have been FAR better implemented, or should not have been implemented at all.
Something to be ashamed of? Absolutely not.
edit: well, I'll agree with Unity being kind of buggy.
Also not sure why you're expecting Creation Kit/GECK Bethesda-level modding from the game. I love those games, and mod them to hell and back, but I rarely expect other game companies to do the same. The fact that this game has so many edittable things in .json files is a heck of a lot more moddability than I was expecting.
Not that I've run into anything I'd want to mod yet.
That said...
...er. What game are you playing? Because that doesn't sound like the one I am. I've got 2-3 tons of AC/20 ammo for my mechs with one gun, more for the ones with 2. My LRM mechs have 6-8 tons of ammo. Heck, I ran out of MG ammo on my Grasshopper a couple matches, because one ton of MG ammo isn't an entire campaign's worth, like it was in tabletop.
Been playing tabletop BT since 1987, and this is pretty much the game I've been waiting for since I saw the kickstarter a few years ago.
Tutorial (isn't really campaign), I skip it, that first battle on coromodir after the betrayal goes into effect on coronation day and that first mission 3 years later wher you get betrayed. So let's count 'em up. Even though I skip because of the annoying tutorial apsect of it, we'll count coronation day:
1 - Coronation day - I skip it
2 - Axylus, recover the Argo
3 - Weldry
4 - Panzyr
5 - perdition
6 - Smithon
7 - Smithon 2 - destroy newgrange if you can count it as asecond mission, it is still getting help with the decoding.
8 - Artu - nautilu base
9 - Artu 2 - if oyu can count it as a second mission.
10 - smithon again
11 - itrom
12 - panzyr again
13 - tyrlon
14 coromodir
15 cormodir - challenge Again, not really 2 missions, just a continuation
So, even by my way of reckoning, it's 11. So I will concede the point I was wrong with the mission count on this point, but it doesn't change the fact that they are all short missions.
It is still too few and there are all the other shortcomings. Too many to forgive. I have spent far more time trying to fix it, than I have spent playing it. the most frustrating part of it is that with so many of these shortcomings, it's a situation where it's almost there, if only they had put just that little bit extra in it to get it right. Some of it can't be fixed as long it's run on Unity, but the rest.... It's just a lot of little things adding up to major short coming. And the problem is, all those little things had to be done to compensate for the limitations of unity.
I would love to be proven wrong. I really would. If they could increase the map sizes, decrease the load times and get rid of those annoying camera cuts during combat, or at least shorten them to 1 second. I'd prefer, that while I'm firing, the camera stay where I put it only change focus when I'm switching to a different mech and pilot, and when the enemy moves, getthe camera back quicker (much less linger time. Make the enemy units have much less time between one stopping and the next starting. I din't mention that in the original post. I should have. I may edit it in.
I think the main reasons I find this game so disappointing is the shortness of the campaign and I'm purist ehne it comes to battletech. Lrms should have a !KM range, give them a 1K range, Battletech was already balanced. Fudging everything up because Unity can't handle a proper Battletech map, just makes me angry. It ruins the purist aspect of Battletech: with large maps, moving into and through cities for urban warfare. Crossing miles of terrain and using scouts as spotters for the missile spammers and so on. So many of the aspects of battletech that really make it fun and requiring a good strategy are gone.
I guess I was really trying to say that by pointing it all out not quite getting right.
its just normal that there are big battle tech fans whose huge expectations werent met with the game. im sure OP isnt the only one. he just slighty overreacting.
@bezredahl, the game and engine isnt perfect and it didnt reach its full potential, but overall its still a decent game. when you say you want a tombstone for it youre going too far. quite alot of people do have quite alot of fun with it.
if it was just half as bad as you say, you would not have invested so much time into it, big battletech fan or not.
why dont you find some likelminded people like you, who make something like a long war mod in xcom for battletech together? me and many other people would love that.
if you want the modding support to improve, you should do that in a sweeter way than with insulting the devs.
i agree this game could use more mod support for adding more custom missions, its really a bit repetitive over time. another half of year of development before release could have been a huge improvement for its overall quality, but im sure this game will still get better over time, with expansions and modders work (in time the modding support will get improved, coz there is huge demand for it. just have a little faith.).. the engine is a bit lackluster (i agree the loading times really suck and its limitations of map size) but its the best that the battle tech universe got right now for a strategy game.
even on smaller maps you can make great missions by adding more reinforcements for example. in the lategame most people just run around in heavy squads anyway so they cant sprint as much. so even in smaller map size, with enough creativity, it should be possible to create a great diversity of custom maps in the future.
So your argument is maps aren't big enough, camera is a bit naff, animations are too slow or an interference, and Unity's excessive load times or UI lag are an issue.
The same issues as basically everyone else has.
Check, got it.
Not sure where that's got to do with canon (except in map size) or it being an utter disgrace and the death knell of HBS, but OK.