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Gameplay-Logic. Since the same rules apply to your Mechs, it doesn't bother me.
I generally stopped targeting mech legs after I filled most of my mech bays. It's much easier to Center Torso damage wise compared to destroying both legs.
but seem to recall in TT they ended up making it a lot harder to actually blow off legs.
you could 'destroy it' but it was still there.. just barely worked. any extra dmg to it go moved to the CT.
with its lower over all armor taking out a leg - basicly crippling a mech..proved to be to easy.
so they made legs more survivable, to keep the mechs simi fuctionalable longer.
Remember, it is not a full
amputation, you have damaged the structure and blown an actuator, like a person with adrenaline can stand on a busted up leg and broken joint, briefly. Really it is videogame physics 😃
Regardless the reason, it's clear it was done for balance reasons.
Yep. It took a crit roll of 12 (2d6) to blow a leg off in the TT.