Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One thing I've resolved to NEVER do is strip armor for weight. There's nothing I could fit that will make up for that, not even on a LRM boat. I'm outnumbered way too much for that. Maybe someone better then me can get away with it, but when I'm all Mediums and fighting Medium/Heavy lances who have vehicle/turret support regularly, I need that armor to stay in the black post mission.
I tried once a build with maxed frontal armor (can't remember which mech it was though, something around 60 tons), but it simply doesn't work, there is not enough space to get proper firepower.
against humans you may want to reduce alpha strikes for some rear armor to survive a rear flanking attack but not so much you nerf all your firepower just enough to make his alpha fail to kill you so you can return the favor next turn. also on ammo mechs with ammo in legs max leg armor or you are asking to be legged which kills your movement and effectively destroys the weapon that the ammo was used for.
i fundamentally disagree with always max all armor as called shot percision strike can further remove firepower leaving you with a tank that has no oomph.
Haven't lost a mech yet, have lost a side torso once and an arm or two on a few occasions. 1000+ game day in. Though half my barracks has bulwark.
stock configs are almost never optimal though.
Since you can't aim melee hits they're not terribly practical even if you can get in range. Why risk smashing a leg or arm when you can just unleash an alpha to the CT and core the mech from range instead?
This is true for the campaign, though in skirmish mode the pilots have such poor skills that melee can be an effective alternative. In the campaign there's really no point when you can unleash 300+ damage CT alphas with 90% accuracy.