BATTLETECH

BATTLETECH

View Stats:
+1 Hit Defense?
Title. Got a gyro that gives +1 hit defense, not sure what the means. Any help?
Originally posted by Bloody:
as it says, give you 1 defense on any hit. Basically gives your mech a 5% less chance on each attack to succeed on you. There is a +3 which is very useful for your scout mech and your tank bulwark mech.
< >
Showing 1-15 of 23 comments
The author of this thread has indicated that this post answers the original topic.
Bloody May 6, 2018 @ 3:09pm 
as it says, give you 1 defense on any hit. Basically gives your mech a 5% less chance on each attack to succeed on you. There is a +3 which is very useful for your scout mech and your tank bulwark mech.
Teralitha May 6, 2018 @ 3:09pm 
stability, probably..
Teralitha May 6, 2018 @ 3:10pm 
Originally posted by Bloody:
as it says, give you 1 defense on any hit. Basically gives your mech a 5% less chance on each attack to succeed on you. There is a +3 which is very useful for your scout mech and your tank bulwark mech.

There is no way a gyro can make you dodge attacks. A gryo is for stability.
Last edited by Teralitha; May 6, 2018 @ 3:10pm
Bloody May 6, 2018 @ 3:11pm 
there is no way battletech exists in our RL either. So just go with the game or don't .
MidnightCoffee May 6, 2018 @ 3:12pm 
Originally posted by Bloody:
as it says, give you 1 defense on any hit. Basically gives your mech a 5% less chance on each attack to succeed on you. There is a +3 which is very useful for your scout mech and your tank bulwark mech.

Cool, thanks.



Originally posted by Teralitha:
stability, probably..

Theres a seperate gyro for stability damage im pretty sure
Lack of Stuff May 6, 2018 @ 3:13pm 
Originally posted by Teralitha:
Originally posted by Bloody:
as it says, give you 1 defense on any hit. Basically gives your mech a 5% less chance on each attack to succeed on you. There is a +3 which is very useful for your scout mech and your tank bulwark mech.

There is no way a gyro can make you dodge attacks. A gryo is for stability.

It's a stat buff on a piece of gear. Real world doesn't really enter into it. There are gyros that improve stability but their descriptions all say something like -X% stab dmg or something.
Cutlass Jack May 6, 2018 @ 3:16pm 
Originally posted by Teralitha:
There is no way a gyro can make you dodge attacks. A gryo is for stability.

Helping you Keep your balance would let you do more extensive evasive maneuvers.
Just to play devil's advocate and all that.
Sentient_Toaster May 6, 2018 @ 3:16pm 
Yup.

And the stability ones are... not terribly remarkable, with IIRC a Gyro+ giving -10% stability damage, compared to a Gyro+ that gives +2 Hit Defense. (They really should have different names; if you own both, you need to check the description to distinguish. And there's a third Gyro also just named Gyro that's for melee attacks).
starkmaddness May 6, 2018 @ 3:19pm 
I put the hit defense gyros on all my mechs, works great when stacked with Jump Jetting around.
Steppenrazor May 6, 2018 @ 3:29pm 
Originally posted by Teralitha:

There is no way a gyro can make you dodge attacks. A gryo is for stability.

in Battletech lore.. between their gyro and the neurohelments pilots wear?

*mechs are able to sidestep attacks...

heck some have even been able to do handstands!

remember due to Myomer bundles (a metal muscles that contracted when current is applied...) mechs are actually set up a lot like.. humans..

interalstructure with myomer muscles laied out like human muscles. giving them a far better degree of movement then any Battletech based game has showen..
Last edited by Steppenrazor; May 6, 2018 @ 3:30pm
Teralitha May 6, 2018 @ 3:31pm 
Originally posted by Steppenrazor:
Originally posted by Teralitha:

There is no way a gyro can make you dodge attacks. A gryo is for stability.

in Battletech lore.. between their gyro and the neurohelments pilots wear?

*mechs are able to sidestep attacks...

heck some have even been able to do handstands!

remember due to Myomer bundles (a metal muscles that contracted when current is applied...) mechs are actually set up a lot like.. humans..

interalstructure with myomer muscles laied out like human muscles. giving them a far better degree of movement then any Battletech based game has showen..

well the they can do all that without a gyro mod, because every mech already has a gyro.
Last edited by Teralitha; May 6, 2018 @ 3:31pm
󠀡󠀡 May 6, 2018 @ 3:32pm 
Originally posted by MidnightCoffee:
Originally posted by Bloody:
as it says, give you 1 defense on any hit. Basically gives your mech a 5% less chance on each attack to succeed on you. There is a +3 which is very useful for your scout mech and your tank bulwark mech.

Cool, thanks.



Originally posted by Teralitha:
stability, probably..

Theres a seperate gyro for stability damage im pretty sure

Yes there are stability gyros for reducing stab dmg -10/-20/-30% :steamhappy:
Cutlass Jack May 6, 2018 @ 3:34pm 
Originally posted by Teralitha:
well the they can do all that without a gyro mod, because every mech already has a gyro.

The gyro mod is an improved gyro design over the base model. Every mech has actuators too, but you can get arm/leg mods that give improved actuators.
Teralitha May 6, 2018 @ 3:36pm 
Originally posted by Cutlass Jack:
Originally posted by Teralitha:
well the they can do all that without a gyro mod, because every mech already has a gyro.

The gyro mod is an improved gyro design over the base model. Every mech has actuators too, but you can get arm/leg mods that give improved actuators.

Its still doesnt let a mech try out for the harlem globetrotters.
Last edited by Teralitha; May 6, 2018 @ 3:40pm
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: May 6, 2018 @ 3:07pm
Posts: 23