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Eject to save your mech?
Who cares about brittle pilots who curl into foeral positions the instant someone fires a MG in the head, during missions I worry about keeping my unique (hihglander) and rare (++ and +++ gear) intact :steammocking: If I eject the pilot before the arm holding the gauss rifle is blown away, and I still win the mission, will the Highlander be in the same conition as when I ejected?
Last edited by p.sahlstroem; May 6, 2018 @ 9:17pm
Originally posted by View The Phenom:
Barring it doesn't get hit by some mission specific(?) aoe attacks, then your mech will be in the same condition as it was when the pilot ejected.
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Showing 1-15 of 44 comments
=CJ= May 6, 2018 @ 2:25pm 
Yes, except the head will be destroyed and will need to be replaced.
The author of this thread has indicated that this post answers the original topic.
View The Phenom May 6, 2018 @ 2:25pm 
Barring it doesn't get hit by some mission specific(?) aoe attacks, then your mech will be in the same condition as it was when the pilot ejected.
DasaKamov May 6, 2018 @ 2:29pm 
Originally posted by p.sahlstroem:
Who cares about brittle pilots
I know you're being tongue in ckeck, but indulge me.

"Anyone with any military sense at all" are the ones who care about "brittle pilots".

Technology is a tool. If one mech breaks/ explodes (even if it's an Atlas), you have approximately seven bajillion Atlas replacements which act exactly like the one that was lost, that you can put your pilot into and immedately have them back in 100% fighting condition.

If your pilot dies, all their experience, tactics and training dies with them. Those seven bajillion Atlases are completely useless without a skilled warrior in the cockpit.
Last edited by DasaKamov; May 6, 2018 @ 2:30pm
Slava Ukraini May 6, 2018 @ 2:38pm 
Originally posted by p.sahlstroem:
Who cares about brittle pilots who curl into foeral positions the instant someone fires a MG in the head, during missions I worry about keeping my unique (hihglander) and rare (++ and +++ gear) intact :steammocking: If I eject the pilot before the arm holding the gauss rifle is blown away, and I still win the mission, will the Highlander be in the same conition as when I ejected?
how shall I eject?
p.sahlstroem May 6, 2018 @ 2:39pm 
Lovely :-D Thanks for the replies!!!
nyanko May 6, 2018 @ 2:40pm 
Originally posted by ✅Johnny Spoiler⭐:
Originally posted by p.sahlstroem:
Who cares about brittle pilots who curl into foeral positions the instant someone fires a MG in the head, during missions I worry about keeping my unique (hihglander) and rare (++ and +++ gear) intact :steammocking: If I eject the pilot before the arm holding the gauss rifle is blown away, and I still win the mission, will the Highlander be in the same conition as when I ejected?
how shall I eject?

There is a little red icon next to the pilot name on the bottom left of your screen.
artemisknight May 6, 2018 @ 9:14pm 
^ Thank You!
Been trying to find that out for far longer than I care to admit.
Asmosis May 6, 2018 @ 9:17pm 
I'd much rather have a high level pilot killed than lose a +++ weapon. They're easily replaceable, weapons arent.
Daliena May 6, 2018 @ 9:22pm 
Originally posted by DasaKamov:
Originally posted by p.sahlstroem:
Who cares about brittle pilots
I know you're being tongue in ckeck, but indulge me.

"Anyone with any military sense at all" are the ones who care about "brittle pilots".

Technology is a tool. If one mech breaks/ explodes (even if it's an Atlas), you have approximately seven bajillion Atlas replacements which act exactly like the one that was lost, that you can put your pilot into and immedately have them back in 100% fighting condition.

If your pilot dies, all their experience, tactics and training dies with them. Those seven bajillion Atlases are completely useless without a skilled warrior in the cockpit.

Kill the meat, save the metal. There's an endless list of pilots to be had, but every piece of LosTech gear destroyed is gone for good barring modding.
ImHelping May 6, 2018 @ 9:24pm 
I suppose it depends on how robust your B team and hiring options are. Time is money, after all. And skill benefits like higher overheat thresholds are a big crutch you can not realize you came to rely on until they are gone.

Everyone always goes on about "Kill the meat, save the metal".

But... Well, Mechs are nigh indestructible without an act of plot handwave or GM fiat. You can dust them off, and enough time in the shop will put it back in action.

But people just don't seem to click on such things in their rush to keep chanting some mantra that makes them sound hardcore, both from a lore flavor standpoint and player mentality. Case in point...

Originally posted by Asmosis:
I'd much rather have a high level pilot killed than lose a +++ weapon. They're easily replaceable, weapons arent.

Ejecting protects your pilot, AND your sweet AC20+++ you have installed in your exposed side torso just waiting to finish off your pilot with one bad ammo explosion.

Not ejecting while bragging about how replacable your pilot is, just means more chances for a locust to roll up and destroy your expensive gun with a machinegun salvo.

Good job, your preference to let a pilot die "Because they are easily replaced" means you are putting your expensive components at risk for no reason other than "Well it sounded cooler that way."

All that said?

I could see the argument when it comes to HEAD mounted parts though. "Hmm, do I REALLY want my 500k+ value +3 morale component taken out with the ejection seat?... Looks like we're in it for the long haul!"
Last edited by ImHelping; May 6, 2018 @ 9:37pm
Daliena May 6, 2018 @ 9:40pm 
Originally posted by ImHelping:
Everyone always goes on about "Kill the meat, save the metal".

But... Well, Mechs are nigh indestructible without an act of plot handwave or GM fiat. You can dust them off, and enough time in the shop will put it back in action.

But people just don't seem to click on such things in their rush to keep chanting some mantra that makes them sound hardcore, both from a lore flavor standpoint and player mentality. Case in point...

Originally posted by Asmosis:
I'd much rather have a high level pilot killed than lose a +++ weapon. They're easily replaceable, weapons arent.

Ejecting protects your pilot, AND your sweet AC20+++ you have installed in your exposed side torso just waiting to finish off your pilot with one bad ammo explosion.

Not ejecting while bragging about how replacable your pilot is, just means more chances for a locust to roll up and destroy your expensive gun with a machinegun salvo.

Good job, your preference to let a pilot die "Because they are easily replaced" means you are putting your expensive components at risk for no reason other than "Well it sounded cooler that way."

All that said?

I could see the argument when it comes to HEAD mounted parts though. "Hmm, do I REALLY want my 400k value +3 morale component taken out with the ejection seat?... Looks like we're in it for the long haul!"

'Mechs can't really be destroyed entirely. The parts however? Oh yes. And some of those can be very hard, or plain out impossible, to replace. THAT is why some people would rather lose a pilot, because eventually they can train a new one, but every lost Gauss Rifle, or Double Heatsink, is permanently gone, with no replacement possible no matter how much time or money you have.

And who says I don't eject? But if it's a choice between a pilot I can replace eating a double blast from a Demolisher, or the completely irreplaceable component, I'll save the metal, thanks.
juanofallgames May 6, 2018 @ 9:43pm 
johhy Spoiler and Nyanko 73, thanks i too was looking for that dratted eject button. Glitch owes you her life. ;-)
MeatPopsicle May 6, 2018 @ 9:49pm 
I lost my highlander GR on the second mission to played to a massive alpha strike that took the entire arm and chest with it (i think it was an ammo crit to the torso) FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!
Last edited by MeatPopsicle; May 6, 2018 @ 9:49pm
Petrothian May 6, 2018 @ 9:51pm 
yep, Ejecting saves boths the pilot and the mech, I do it all the time (but still managed to kill off 7 mecharriors total at 236 weeks and post campaign).

/no save scrumming for me.
Xilo The Odd May 6, 2018 @ 9:51pm 
how does one eject exactly? i've gone the whole game without doing it but its mostly because i dont see a way to do it.
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Date Posted: May 6, 2018 @ 2:24pm
Posts: 44