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Beyond that, nope. Mechs don't carry net weapons, bolas, or things of such nature.
hot maps, yeah a couple flamer volleys will often shut mechs down on those maps. grasshopper is good to do this with.
Unoftunately no :-(
No EMP weapons or smth. I guess that would be very frustrating for players to deal with.
Best crippling is shooting a leg off and weapon-weilding arms, then kite the poor thing until it dies of shame.
Wait dude, what am I thinking. Compltely forgot.
Use flamers.
The one and only Light mech I am actually panicked of is Firestarter with all holes filled of Flamers.
Mind you, overheated mechs can still melee.
Yeah, you need to build them all the way to 100 heat to make them shut down. Difficult without two mechs, but I suppose if you're fighting against an energy weapon mech and you're a couple of turns into the fight, he's probably close to overheating on his own, that little push from a Firestarter would surely be enough.
Shame it's not like MW3 where you could literally make an enemy mech go nuclear by overheating it catastrophically enough.
Can you actually fully drive a mech to shutdown overheat through flamers in this game? I saw on another thread a fellow saying that the maximum you can do in a single turn to a single mech regardless of how many flamers are hitting it is +45 heat (no matter what it actually says you have done for heat damage).
This is apparently one of the carried over tabletop rules, except on tabletop it is a +15 limit (but all heat is x3 in the game so).