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BATTLETECH

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9800x3d May 6, 2018 @ 12:25pm
Is there a way to immobilize an enemy?
Other than shoting it's legs off, or knocking it down?
Any weapon or something to immobilize an enemy?
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Showing 1-13 of 13 comments
jsadanger May 6, 2018 @ 12:27pm 
Doing enough pilot damage that the enemy pilot is incapacitated or killed
Running-Target May 6, 2018 @ 12:30pm 
No such weapon in Battletech lore or this game. In this game, Try Knocking them down by doing enough stability damage, Head shots, called shots to center torsos, Shooting off the legs. Once you get a good build and level up your pilots, using the Precision Strike power can be the best tactic.
Last edited by Running-Target; May 6, 2018 @ 12:39pm
Eagle_of_Fire May 6, 2018 @ 12:31pm 
Short answer; no.
Mudpony May 6, 2018 @ 12:36pm 
Conceivably, you could surround a non-JJ capable mech with your mechs, possibly aided by terrain it can't walk on.

Beyond that, nope. Mechs don't carry net weapons, bolas, or things of such nature.
Last edited by Mudpony; May 6, 2018 @ 12:37pm
Chico129 May 6, 2018 @ 5:29pm 
I mean everybody's saying no, but using flamers you can cause enemy mechs to overheat, which will temporarily immobilise them
Last edited by Chico129; May 6, 2018 @ 5:30pm
Xilo The Odd May 6, 2018 @ 5:31pm 
Originally posted by AQH:
I mean everybody's saying no, but using flamers you can overheat enemy mechs and cause them to overheat, which will temporarily immobilise them
this is true, but, if the mech is shooting low heat guns, or your in an arctic biome, odds are 1 mech alone wont be able to cook it into shutdown.

hot maps, yeah a couple flamer volleys will often shut mechs down on those maps. grasshopper is good to do this with.
Sentient_Toaster May 6, 2018 @ 5:32pm 
Pity that there's no Inferno SRMs, but I honestly don't remember whether they're supposed to be available in 3025.
Asuzu May 6, 2018 @ 5:36pm 
Originally posted by raven:
Other than shoting it's legs off, or knocking it down?
Any weapon or something to immobilize an enemy?

Unoftunately no :-(
No EMP weapons or smth. I guess that would be very frustrating for players to deal with.
Best crippling is shooting a leg off and weapon-weilding arms, then kite the poor thing until it dies of shame.
Watcher Rat May 6, 2018 @ 5:39pm 
If you blow them up hard enough, they will stop moving...after a short period of incredibly fast, expansive movement. But after that, things settle down fast ;)
Asuzu May 6, 2018 @ 5:47pm 
Originally posted by raven:
Other than shoting it's legs off, or knocking it down?
Any weapon or something to immobilize an enemy?

Wait dude, what am I thinking. Compltely forgot.
Use flamers.
The one and only Light mech I am actually panicked of is Firestarter with all holes filled of Flamers.
Mind you, overheated mechs can still melee.
Last edited by Asuzu; May 6, 2018 @ 5:48pm
DarkFenix May 6, 2018 @ 6:02pm 
Originally posted by Asuzu:
Originally posted by raven:
Other than shoting it's legs off, or knocking it down?
Any weapon or something to immobilize an enemy?

Wait dude, what am I thinking. Compltely forgot.
Use flamers.
The one and only Light mech I am actually panicked of is Firestarter with all holes filled of Flamers.
Mind you, overheated mechs can still melee.

Yeah, you need to build them all the way to 100 heat to make them shut down. Difficult without two mechs, but I suppose if you're fighting against an energy weapon mech and you're a couple of turns into the fight, he's probably close to overheating on his own, that little push from a Firestarter would surely be enough.

Shame it's not like MW3 where you could literally make an enemy mech go nuclear by overheating it catastrophically enough.
Gracey Face May 6, 2018 @ 6:06pm 
Originally posted by DarkFenix:
Originally posted by Asuzu:

Wait dude, what am I thinking. Compltely forgot.
Use flamers.
The one and only Light mech I am actually panicked of is Firestarter with all holes filled of Flamers.
Mind you, overheated mechs can still melee.

Yeah, you need to build them all the way to 100 heat to make them shut down. Difficult without two mechs, but I suppose if you're fighting against an energy weapon mech and you're a couple of turns into the fight, he's probably close to overheating on his own, that little push from a Firestarter would surely be enough.

Shame it's not like MW3 where you could literally make an enemy mech go nuclear by overheating it catastrophically enough.

Can you actually fully drive a mech to shutdown overheat through flamers in this game? I saw on another thread a fellow saying that the maximum you can do in a single turn to a single mech regardless of how many flamers are hitting it is +45 heat (no matter what it actually says you have done for heat damage).

This is apparently one of the carried over tabletop rules, except on tabletop it is a +15 limit (but all heat is x3 in the game so).
wendigo211 May 6, 2018 @ 6:19pm 
In the earlier tabletop rules there were some options for immobilizing a mech. Under the original rules for it, a claw let you hold your enemy in place. There were also more heat options. There were no heat damage limiting rules back when the Tactical Handbook was released and the Free World League had EMP SRMs that did 1 heat per missile that hit, toss in some Infernos and you could put 30 or 50 heat on an opponent from medium range.
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Date Posted: May 6, 2018 @ 12:25pm
Posts: 13