Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I would like, like OP, to have many opinions for your choices of the skills of the pilots, what do you think are the most usefuls for you,all? (and/or for the best combination of your 4 mechwarriors at each mission)
I tend to do the same :D
When forces are relatively even, I try to leg mechs that I want to salvage.
When I am badly outnumbered, I try to core rather than leg.
With two LRM boats (both pilots being able to multi-target) I can also reliably knock down two mediums or an assault every turn.
Additional note: breaching shot negates cover and guard NOT evasion counters - evasion counters affect breaching shot, so try to soak up/use sensor lock on those evasion counters before you have your sniper engage
As for my pilot skill nodes, these are what I pick that suit my playstyle:
PC Commander: Tactician x2, Pilot x1
Striker: Gunnery x2, Pilot x1
Brawler: Pilot x1, Guts x2
Support: Tactician x1, Gunnery x2 (split fire LRM20s breaching shot yes please)
Over time you will unlock the whole sub nodes
I always take one Sensor guy, and on him I'll have Evasion because he's always moving anyway in order to Sensor Lock enemies for my missile boat (makes taking down base turrets simple). I take Ace Pilot on him, since he's out front, and can often get a good shot in, then retreat.
Juggernaut - I don't use a melee guy.
Master Tactician - I almost always Reserve all mechs and then go in a row after all enemies. Since most have Bulwark, and I don't want to shoot an enemy with Evasive only for them to gain it back before my others mechs go, I just don't find this skill attractive.