Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://bg.battletech.com/universe/battlemech-technology/
BattleTech is over 30 years old, it's gone through several phases.
https://www.youtube.com/watch?v=vZWxgLQZano
It has a lot of in-cockpit moments.
http://www.sarna.net/wiki/Cockpit
As far as pilot gear, at least in this time period, its hardly fashionable. They generally wear as little as possilbe due to heat. Standard garb is just a pair of shorts, a set of heavy boots to protect the feet, a bluky cooling vest, and an oversized nerohelmet that covers the entire head and face and attaches to a collar around the shoulders.
http://www.sarna.net/wiki/Neurohelmet
In short they pilot the mech with the neurohelmet and use the joysticks for weapon fire.
You know, Lori Kalmar getting out of her Locust wouldn't have been as striking if she was wearing a Nomex body suit.
http://assets-cloud.enjin.com/users/3647322/pics/original/3182820.jpg
The "Enhanced Imaging" (EI) clan-warriors had tattoos/subdermal implants which allowed them to experience a Virtual Reality or Augmented Reality HUD without the need of a neurohelmet. It also gave them finer motor control over their mechs, as the mechs acted as an extension of their own bodies. They could even "pilot" their mechs from outside the cockpits, to a limited degree.
Of course, there were some side-effects -- gradual insanity probably being the most detrimental -- but the Clans solved that "problem" by treating EI mechwarriors as rampaging berserkers whose ultimate goal was to die in glorious battle. :b
This was the Cockpit layout in the Mechwarrior Online forum I followed
It is a easier layout then the Sarna's and I say goes into more detail.
The basics are.
Fighter like cockpit: Primary seat that the mechwarrior sits in. Various screens showing relevant sensor and mech system information. Main controls are usually throttle, stick and rudder pedals. All your requisite knobs, switches, dials and buttons in whatever configurations the artist felt like putting them in. Most mechs have a spare folding jumpseat and other small cargo spaces in the cockpit. There are even a few multi person cockpits for command mechs where flag or communications officers sit to manage the battle. But those are rare. All mechs carry basic survival gear appropriate to whatever environment they are operating in.
Neuro Helmet: This is similar to Pacific Rim in that it transfers the pilots innate sense of balance to the mech. But you only need one person in this case. In the earlier artwork from the 1980s and 1990s Neuro Helmets were shown as comically huge trashcan-like things that sat on a pilots head and shoulders. More recent iterations of the franchise have been a little more conservative and modern looking.
Cooling Vest: Sitting on a walking fusion reactor expending vast amounts of energy to melt your opponents gets toasty. In the past mech pilots have often been portrayed as wearing minimal clothing. All pilots wear a cooling vest or suit of some kind. Again in the past the artwork was a bit goofy and portrayed a mostly naked mechwarrior wearing a giant catchers vest. Modern artwork generally has less revealing clothing and more streamlined cooling vests. Cooling suits are a more advanced form of vest that cover the whole body(duh) and might be considered lostech during the 3025 period that Battletech(2018) currently takes place in.
I find the no space helmet bit interesting. If you space the cockpit on an airless world, the pilot should die quickly. Same for puncturing a cockpit that's sumberged.
If the controls for a mech are so discrete, how come the pilots howl like Maria Sharapova whenever they make a mêlée attack? Do they play tennis in 3025?
The Airbus coporation builds the same cockpit for every airliner, regardless of how large or small it is. That way, the pilot doesn't have to learn a new configuration whenever they change to a new class of jet. Not so for Boeing. Interesting, but not surprising, that the Mech's would have different layouts - thanks 1980s! Too bad they don't learn from the 2000s.
Related question: how does the calendar work? Do people in 3025 still revere Earth so much that their clocks still are the same as ours? With hyper-relativistic interplanetary commerce and travel, isn't that kind of bonkers? And why would houses who oppose each other to the point of mutual destruction by death robot all agree on the same clock? Please tell me they at least get rid of DST!
If they want to make a small effort to explain this away, many sci-fi institutions use the time-tested "Terran Standard Hours" and such.