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BATTLETECH

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SushiZinger May 5, 2018 @ 10:24am
The Weight of Mechs are totally inaccurate. Here are accurate weights.
Modern tanks like the Abrams are already 60-70 metric tons, even the smallest size tanks are at least 20 tons. The tanks in this game is smaller than a medium Mech's arm. The Mechs are listed unrealistically light.

Use this formula to calculate close to realistic weight. If a robot at 6ft tall weighs 500 lbs of metal. What would the weight be if 80 ft tall? A cube grows 2 times the height is 8 times the volume and mass (cube power 2^3=8) So.....Weight = (500lbs x (80ft/6ft)^3) / 2200lbs = 538 metric tons.

As you can see...the realistic weight should be around 10 times the listed weight in the game..
Get this right developers...I see giant monster film makers like Godzilla and Pacific Rims get the weight wrong all the time! Even though titanic size creatures are impossible due to the limitation of Cardiovascular system, bones and joints...but that's another topic I won't touch for now.
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Showing 61-75 of 138 comments
Deckire May 5, 2018 @ 11:58am 
The biggest thing I say is, that you thinking of the Tonnage as the actual Weight of the Mech.

that said, the Tonnage = Cockpit +Armor+ Engine + Weapons + Equipment.

Which means, Tonnage is NOT the Weight of the Mech, but the carry capacity of a Mech.

Even then we don't know the full process of HOW they make the Structural system of a Battlemech, as it may not even have components with Less weight per Tonnage to Tonnage Carried,
Gracey Face May 5, 2018 @ 12:00pm 
Originally posted by heroguanlet:
The biggest thing I say is, that you thinking of the Tonnage as the actual Weight of the Mech.

that said, the Tonnage = Cockpit +Armor+ Engine + Weapons + Equipment.

Which means, Tonnage is NOT the Weight of the Mech, but the carry capacity of a Mech.

Even then we don't know the full process of HOW they make the Structural system of a Battlemech, as it may not even have components with Less weight per Tonnage to Tonnage Carried,

The wiki that people link to in this forum claims that the outright mass of mechs is equal to the tonnage shown in this game and such.

The wiki seems to be well made. Are we sure this is the case?
Last edited by Gracey Face; May 5, 2018 @ 12:01pm
Aldodrem May 5, 2018 @ 12:12pm 
Originally posted by heroguanlet:
The biggest thing I say is, that you thinking of the Tonnage as the actual Weight of the Mech.

that said, the Tonnage = Cockpit +Armor+ Engine + Weapons + Equipment.

Which means, Tonnage is NOT the Weight of the Mech, but the carry capacity of a Mech.
What u smoking brah? Straight from the TechManual p.18 Construction Basics

In Classic BattleTech, most units are measured by their weight, or
mass. The Classic BattleTech universe uses the metric system, with
all objects defined by their weight in kilograms or metric tons. In
TechManual construction, units may be constructed under the
kilogram standard (battlesuits, ProtoMechs, and Small Support
Vehicles) or by the tonnage standard (BattleMechs, IndustrialMechs,
Combat Vehicles, Medium and Large Support Vehicles and
aerospace units).

In TechManual, nearly every unit must establish its target weight
before construction can begin. This weight may be referred to as
the unit’s Total Mass (Unit Mass or Unit Weight) or Total Tonnage
(Unit Tonnage).

Furthermore on p.46 under Battlemech Construction
Every BattleMech has an internal structure, which represents
its skeleton and joints. The weight of this structure depends on
the weight of the BattleMech, as well as on whether the designer
chooses a standard or endo-steel frame. Standard structure
weighs 10 percent of the BattleMech’s total weight, while endosteel
weighs half as much (rounded up to the nearest half ton).

https://www.amazon.com/Battletech-Techmanual-OP-Classic/dp/0979204720/ref=sr_1_73?s=books&ie=UTF8&qid=1525548237&sr=1-73&refinements=p_27%3ACatalyst+Game+Labs
Last edited by Aldodrem; May 5, 2018 @ 12:24pm
Kissamies May 5, 2018 @ 1:08pm 
Best not to think about it too much. The sizes of the 'mechs has always been all over the place in the art especially. Artists always love to make them huge compared to the vehicles even when they are about the same weight. Don't get me started on how the cockpit shouldn't even fit the heads of many light 'mechs.
RasaNova May 5, 2018 @ 2:13pm 
Originally posted by Kissamies:
Best not to think about it too much. The sizes of the 'mechs has always been all over the place in the art especially. Artists always love to make them huge compared to the vehicles even when they are about the same weight. Don't get me started on how the cockpit shouldn't even fit the heads of many light 'mechs.
Yeah, plus it wouldn't surprise me if some perspects of scale are influenced by anime or movies like Pacific Rim, where the mechs- er, Jaegers are 200-300 feet tall.

http://www.livecollectiva.com/2013/07/pacific-rim-jaegar-graphics.html
wendigo211 May 5, 2018 @ 2:26pm 
If we look at the Zeus, the weight breakdown for the unsuable tonnage is:
22.5 tons for the 320 rated engine
4 tons for the gyro installed with the engine
3 tons for the cockpit, lifesupport and sensors
8 tons for the internal structure
That's 37.5 tons used before you start adding weapons, equipment and armor.

So the 80 tons for the mech does include the whole mech.

Is it a realistic tonnage? no, it leaves out the weight of the free 10 heat sinks, 10% of the mech's weight is probably too light for its bones, and I'm not sure if the actuators (myomer muscles) are included with the engine or IS. But the formula does try to include the weight of the entire mech.

The vehicles are too small, the source material states that they use the exact same materials as the mechs. So a 60 ton vehicle should occupy the same volume as a 60 ton mech. I suspect they're small to accommodate the stepping on animation for melee.
Aldodrem May 5, 2018 @ 2:32pm 
For those who want to know how ant tiny incorrect the vechicles in this game are. true to scale ez to see side by side comparsions from tabletop source material
http://i.imgur.com/MWeL1q2.jpg
notice how big the triple PPC heavy assult tank is compared to the light/medium mechs now notice how that same vechile is portrayed in game as samller than even the light weight class tanks
Last edited by Aldodrem; May 5, 2018 @ 2:37pm
Csatti May 5, 2018 @ 2:44pm 
The size of the mechs are intentionally increased by 25%. There is a variable in a text file that you can change to adjust their size. Here is a funny example: https://steamuserimages-a.akamaihd.net/ugc/916923926821200486/037D031E756D2EF104ADCB82773BFE31372A471E/

The file is located here:
x:\SteamLibrary\SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\constants\CombatGameConstants.json

Change the "TEST_MechScaleMultiplier" variable to any size you want. Don't forget to backup the file before editing.
Aldodrem May 5, 2018 @ 2:50pm 
Originally posted by Csatti:
The size of the mechs are intentionally increased by 25%. There is a variable in a text file that you can change to adjust their size. Here is a funny example: https://steamuserimages-a.akamaihd.net/ugc/916923926821200486/037D031E756D2EF104ADCB82773BFE31372A471E/

The file is located here:
x:\SteamLibrary\SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\constants\CombatGameConstants.json

Change the "TEST_MechScaleMultiplier" variable to any size you want. Don't forget to backup the file before editing.
is thier one that applies the effect to just the vechiles to make them bigger?
Csatti May 5, 2018 @ 2:52pm 
Originally posted by Aldodrem:
Originally posted by Csatti:
The size of the mechs are intentionally increased by 25%. There is a variable in a text file that you can change to adjust their size. Here is a funny example: https://steamuserimages-a.akamaihd.net/ugc/916923926821200486/037D031E756D2EF104ADCB82773BFE31372A471E/

The file is located here:
x:\SteamLibrary\SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\constants\CombatGameConstants.json

Change the "TEST_MechScaleMultiplier" variable to any size you want. Don't forget to backup the file before editing.
is thier one that applies the effect to just the vechiles to make them bigger?
As far as I know, no, there isn't. The buildings and vehicles are the real sized things.
Timaeus May 5, 2018 @ 2:57pm 
The 'mechs are intentionally scaled larger than they should be because they are the "hero" units. Back in the backer beta there was a setting in the files to scale them up or down in size, but I'm not sure if it is still there or working.
Csatti May 5, 2018 @ 3:01pm 
It's there and it is still working. Just look at my screenshot. I scaled them down to 50% from 125%.
Isha May 5, 2018 @ 3:03pm 
Originally posted by Csatti:
The size of the mechs are intentionally increased by 25%. There is a variable in a text file that you can change to adjust their size. Here is a funny example: https://steamuserimages-a.akamaihd.net/ugc/916923926821200486/037D031E756D2EF104ADCB82773BFE31372A471E/

The file is located here:
x:\SteamLibrary\SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\constants\CombatGameConstants.json

Change the "TEST_MechScaleMultiplier" variable to any size you want. Don't forget to backup the file before editing.

Neat! Thanks for the protip!

I actually like them at a smaller scale - the maps don't seem so tiny then.
Drain May 5, 2018 @ 3:07pm 
Again people debate technology 500-1,000 years into the future which is also using materials from different planets.
Wantoomany May 5, 2018 @ 3:13pm 
Originally posted by Csatti:
The size of the mechs are intentionally increased by 25%. There is a variable in a text file that you can change to adjust their size. Here is a funny example: https://steamuserimages-a.akamaihd.net/ugc/916923926821200486/037D031E756D2EF104ADCB82773BFE31372A471E/

The file is located here:
x:\SteamLibrary\SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\constants\CombatGameConstants.json

Change the "TEST_MechScaleMultiplier" variable to any size you want. Don't forget to backup the file before editing.

That actually makes a lot of sense. I figured the devs inflated the mechs size just to make them more visual and the central focus on the game. Reduced to normal eveything seems to scale a lot better but the mechs loose some visual heft.
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Date Posted: May 5, 2018 @ 10:24am
Posts: 138