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that said, the Tonnage = Cockpit +Armor+ Engine + Weapons + Equipment.
Which means, Tonnage is NOT the Weight of the Mech, but the carry capacity of a Mech.
Even then we don't know the full process of HOW they make the Structural system of a Battlemech, as it may not even have components with Less weight per Tonnage to Tonnage Carried,
The wiki that people link to in this forum claims that the outright mass of mechs is equal to the tonnage shown in this game and such.
The wiki seems to be well made. Are we sure this is the case?
Furthermore on p.46 under Battlemech Construction
https://www.amazon.com/Battletech-Techmanual-OP-Classic/dp/0979204720/ref=sr_1_73?s=books&ie=UTF8&qid=1525548237&sr=1-73&refinements=p_27%3ACatalyst+Game+Labs
http://www.livecollectiva.com/2013/07/pacific-rim-jaegar-graphics.html
22.5 tons for the 320 rated engine
4 tons for the gyro installed with the engine
3 tons for the cockpit, lifesupport and sensors
8 tons for the internal structure
That's 37.5 tons used before you start adding weapons, equipment and armor.
So the 80 tons for the mech does include the whole mech.
Is it a realistic tonnage? no, it leaves out the weight of the free 10 heat sinks, 10% of the mech's weight is probably too light for its bones, and I'm not sure if the actuators (myomer muscles) are included with the engine or IS. But the formula does try to include the weight of the entire mech.
The vehicles are too small, the source material states that they use the exact same materials as the mechs. So a 60 ton vehicle should occupy the same volume as a 60 ton mech. I suspect they're small to accommodate the stepping on animation for melee.
http://i.imgur.com/MWeL1q2.jpg
notice how big the triple PPC heavy assult tank is compared to the light/medium mechs now notice how that same vechile is portrayed in game as samller than even the light weight class tanks
The file is located here:
x:\SteamLibrary\SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\constants\CombatGameConstants.json
Change the "TEST_MechScaleMultiplier" variable to any size you want. Don't forget to backup the file before editing.
Neat! Thanks for the protip!
I actually like them at a smaller scale - the maps don't seem so tiny then.
That actually makes a lot of sense. I figured the devs inflated the mechs size just to make them more visual and the central focus on the game. Reduced to normal eveything seems to scale a lot better but the mechs loose some visual heft.