BATTLETECH

BATTLETECH

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Dorque May 4, 2018 @ 5:00pm
UI Frustration and minor bugs
There are so many tiny little things that just bug me about the UI and gameplay. All I can think to do is list them out so I can stop being so annoyed and focus on blowing crap up. Love the game, I just roll my eyes sometimes.

Back in my day, I'd log these as C bugs and let the producers ignore them. Might have a B in there.

Quality of life
- The white bar for armor is COMPLETELY useless. Armor is based on location. Telling me I'm at 90% armor but acutualy my CT is at zero is actively misleading. Bad UI is one thing. Actively misleading UI is so, so much worse.
- If I lose a body part that had equipment in it, and I have spares in storage, I can't just hit the repair button. I have to go to refit, click replace on the section, drag the broke stuff off, and drag replacements back on
- The weapons list should sort by type then tonnage. Not alphabetically
- Not all voices get subtitles
- The camera zoom resets to farthest out after every camera move
- When the camera pans to show a new target, it doesn't pan back

Weird
- If I pay my pilots extra for a month, the price of my mechs and... interest payments (?) go up?
- I take half damage and can't be knocked down if I don't move. Guts 5 rules
- If I get tougher, my _mech_ can handle heat better? Guts 6 rules even more
- Lasers get +1 to hit and AC's get -1 (recoil penalty) to hit. Plus ammo explodes. Does anyone ever take AC's?
- The amount of pay I have to give up to make enough reputation to get a store discount is more than the store discount will ever add up to
- I can't store a mech unless I repair it. If I wanted to repair it right now, I wouldn't be storing it. I need a mech for a mission right now.
- Why do the bad guys keep putting their turret control buildings outside their walls?
- I have no idea why vehicles and buildings occasionally blow up. Sometimes one Medium Laser is enough

Bug
- On a polar map, the little white icons on the mouse and hexes for terrain feedback are invisible. They need a drop shadow.
- The AI can run around me to punch, but I can only charge to the closest hex
- I can't control if I punch or kick
- Mechs keep punching me with no arms
- Knocking over doesn't do damage to the mech. Barely a penalty right now.
- After the first story mission, the dialog says [Redacted] will buy all your debt so you don't have to make payments. But they don't.
- The max armor button distributes armor in a useless way
- The add and remove armor buttons add 5 at a time. If you are two points short of making weight, you just can't add them anywhere. Meaning you stay underweight. So you can't launch. So you hit Max Armor, and everything gets redistributed again in stupid places.
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Showing 1-5 of 5 comments
Twelvefield May 5, 2018 @ 2:18pm 
This is a good list. I know of a few other things:

- the devs say they are reworking Guts.
- polar map blends in with white icons, and orange planet maps blend in with orange icons
- in polar night maps, I have a sound bug where the engine noise multiplies
- turret control buildings were no doubt designed by Spaceballs
- someone explained to me that Redacted buys your debt, but then you are responsible for paying Redacted/the maintenance on the ship you get from Redacted. I know, that doesn't make sense, it's just another weak point in the story.
- The Max Armor button is horrible if you are used to making your own armor decisions. What I was told is this: strip everything off the Mech, then add max armor, then subtract the armor down to where you want it and add your weapons and gear. That way you avoud the 5x multiplier. It's a hideous workaround, but it does work.
Last edited by Twelvefield; May 5, 2018 @ 2:36pm
FemmeDracula May 5, 2018 @ 2:29pm 
If you haven't already, you should also post this over here: https://forum.paradoxplaza.com/forum/index.php?forums/battletech-bug-reports.998/
Sentient_Toaster May 5, 2018 @ 2:30pm 
Pretty good list.

You can choose which tile to punch/kick from (click target, then pick one of the hexes with a triangle pointing to the target) but the UI reaaaaallly doesn't bother calling this out, and it wasn't mentioned at all in the tutorial.

As for why one might use an AC, high burst damage on a single point can be useful (e.g. you want to concentrate damage on one location of a vehicle, because you only need to breach one and trash the structure to destroy it; against a mech, single-location burst has a better chance of breaching armor and crippling something interesting than scattering armor damage all over). Some environments (desert, martian, lunar) biomes make it harder to dissipitate heat, thus penalizing lasers and energy weapons. If you have high Gunnery and/or a targeting computer that boosts balllistic weapon accuracy, they can be plenty accurate enough that the accuracy bonus of lasers isn't that critical. The stability damage is also useful; for instance, you might knock a mech to unstable with an LRM barrage, and then knock them over with an AC for a pilot injury and opportunity for called shots.

Of course, if you're carrying an AC... they're heavy, and whatever location holds the ammo should be pretty well-armored (and not your head or center torso!).
nobrien May 5, 2018 @ 2:34pm 
there are alot of QoL and dumb design descions mainly because they didnt do an open beta type test and had a small number of vets of the game and friends ect who tend to know what the issiues are and avoid them by playng 1 way, but the lack of feedback in the forums dureing this time period is quite speechless.

i mean they made SR series well enough and fixed most isisues and bugs from my point of view but i would have expected them to take advantage of the free labour hours the community would have been itching to betatest im sure.

to that point i think they did have a few weeks but it requiired you to jump thru hoops i couldnt be bothered jumping thru to get into and i was busy helping test a very good EA title called stellar tactics and i just had no free time.

but HBS have kept to their vets backers in mind im sure but for alot of the rest of the new playerbase there will be alot of QoL patches over the comming months im sure.
Serin9X May 8, 2018 @ 6:37am 
Originally posted by Dorque:
Quality of life
- The white bar for armor is COMPLETELY useless. Armor is based on location. Telling me I'm at 90% armor but acutualy my CT is at zero is actively misleading. Bad UI is one thing. Actively misleading UI is so, so much worse.
- If I lose a body part that had equipment in it, and I have spares in storage, I can't just hit the repair button. I have to go to refit, click replace on the section, drag the broke stuff off, and drag replacements back on
- When the camera pans to show a new target, it doesn't pan back

Agreed 100%. The "health bar" style UI is only useful if it acts as a health bar. That's not how battletech works though. And repairs are needlessly obtuse. If my inventory contains 1:1 replacements for the stuff I lost, I want to push a button and have it all put back like it was rather than having to remember how everything was distributed. By all means give me the option to put it back differently, but give me the "make it look like it used to look" button too.

Originally posted by Dorque:
- The weapons list should sort by type then tonnage. Not alphabetically

And stop snapping back to the top of the list every time I make a change!

Originally posted by Dorque:
Weird
- If I pay my pilots extra for a month, the price of my mechs and... interest payments (?) go up?

Ok that's a little strange I'll grant you, but the Shadowrun-esque "lifestyle" selection you make at the start of each month is an overall level of funding for the entire company. You're paying your pilots more, you're paying more for your maintenance, you're paying more for your luxuries. The interest payments being affected by this sounds like a bug.

Originally posted by Dorque:
- I take half damage and can't be knocked down if I don't move. Guts 5 rules
- If I get tougher, my _mech_ can handle heat better? Guts 6 rules even more

Guts is ridiculously powerful right now. I think they said they were going to do things to this.

Originally posted by Dorque:
- Lasers get +1 to hit and AC's get -1 (recoil penalty) to hit. Plus ammo explodes. Does anyone ever take AC's?

ACs do very high damage with very low heat generation. I usually include an "assassin" type in my lance carrying an AC/20 or two whose job it is to blow gigantic holes in the mechs I don't want to deal with. The recoil penalty can be reduced through training. Lasers are excellent for carving mechs up in to little pieces for easy salvage but the heat generation from them makes this an unsustainable method of combat for prolonged periods of time (unless you LIKE using all your slots on heat sinks).

Originally posted by Dorque:
- The amount of pay I have to give up to make enough reputation to get a store discount is more than the store discount will ever add up to

Don't do that. Your reputation will go up naturally on its own if you just do missions. Unless you're really trying to blast rep for some reason there's not really a good reason to do this. Make sure you can pay your rent each month and then take salvage. Building and selling mechs is a far better money making enterprise than taking a fat check from the contract.

Originally posted by Dorque:
- I can't store a mech unless I repair it. If I wanted to repair it right now, I wouldn't be storing it. I need a mech for a mission right now.

It's probably a cheap workaround to letting you sell broken mechs rather than devoting time to figuring out how much a Shadow Hawk with no right torso and half a leg is worth.

Originally posted by Dorque:
- Why do the bad guys keep putting their turret control buildings outside their walls?

Completely ruins the base asthetic to have them inside the walls. 31st century landscape architecture is next level stuff.

Originally posted by Dorque:
Bug
- On a polar map, the little white icons on the mouse and hexes for terrain feedback are invisible. They need a drop shadow.

Indeed. Happens on badlands maps with orange icons too.

Originally posted by Dorque:
- The AI can run around me to punch, but I can only charge to the closest hex

Between ordering a melee strike and executing the action there's a window of time where if you squint really hard you can see movement hexes have popped up next to the target that let you re-position for your melee strike.

Originally posted by Dorque:
- I can't control if I punch or kick

Rock-em sock-em robots is not a precision art.

Originally posted by Dorque:
- Knocking over doesn't do damage to the mech. Barely a penalty right now.

You knock a mech down to do two things:
1: Injure the pilot. The best salvage is obtained when you kill the pilot without doing too much damage to the mech. Most AI pilots can take 3 or 4 injuries before they're dead.
2: Free called shots. This is how you carve a mech without having to blow all your morale on precision strikes. Knock it down, take out its side torsos or legs to disable the mech or kill the pilot.

Originally posted by Dorque:
- After the first story mission, the dialog says [Redacted] will buy all your debt so you don't have to make payments. But they don't.

They did for me. Also advance a little bit more in the story (like 1 or 2 missions).

Originally posted by Dorque:
- The max armor button distributes armor in a useless way
- The add and remove armor buttons add 5 at a time. If you are two points short of making weight, you just can't add them anywhere. Meaning you stay underweight. So you can't launch. So you hit Max Armor, and everything gets redistributed again in stupid places.

1000% yes.

I understand not wanting to over-burden the player with super granular choices, but if the Max Armor button is going to distribute armor in single-point intervals, then I need to be able to do that too so I can fix the mess it makes when I push it. Let me hold a modifier key or something to adjust armor by single-point values, OR make the max armor button distribute armor in 5-point values. I don't care which, but pick one.
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Date Posted: May 4, 2018 @ 5:00pm
Posts: 5