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Report a translation problem
Weapon_MachineGun_MachineGun_0-STOCK
into the editor.
Then you see
"Category" : "AntiPersonnel",
"Type" : "MachineGun",
"WeaponSubType" : "MachineGun",
"MinRange" : 0,
"MaxRange" : 90,
"RangeSplit" : [
90,
90,
90
],
"AmmoCategory" : "MG",
"StartingAmmoCapacity" : 0,
"HeatGenerated" : 0,
"Damage" : 3,
"OverheatedDamageMultiplier" : 0,
"EvasiveDamageMultiplier" : 0,
"EvasivePipsIgnored" : 0,
"DamageVariance" : 0,
"HeatDamage" : 0,
"AccuracyModifier" : 0,
"CriticalChanceMultiplier" : 1.5,
"AOECapable" : false,
"IndirectFireCapable" : false,
"RefireModifier" : 0,
"ShotsWhenFired" : 5,
"ProjectilesPerShot" : 1,
"AttackRecoil" : 0,
"Instability" : 0,
"WeaponEffectID" : "WeaponEffect-Weapon_MachineGun",
"Description" : {
"Cost" : 10000,
"Rarity" : 0,
"Purchasable" : true,
"Manufacturer" : "Sperry Browning",
"Model" : "Machine Gun",
"UIName" : "MG",
"Id" : "Weapon_MachineGun_MachineGun_0-STOCK",
"Name" : "MG",
"Details" : "Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor.",
"Icon" : "uixSvgIcon_weapon_Support"
},
"BonusValueA" : "",
"BonusValueB" : "",
"ComponentType" : "Weapon",
"ComponentSubType" : "Weapon",
"PrefabIdentifier" : "MachineGun",
"BattleValue" : 0,
"InventorySize" : 1,
"Tonnage" : 0.5,
"AllowedLocations" : "All",
"DisallowedLocations" : "All",
"CriticalComponent" : false,
"statusEffects" : [
],
"ComponentTags" : {
"items" : [
"component_type_stock",
"range_close"
],
"tagSetSourceFile" : ""
}
}
Andcan start experimenting.
Just remeber for every NEW weapon, you need to make a def and put the weapon into shops and mechs...its some work :)
The putting in existing mechs might be circumvented by just putting them into shops and then buy them to install, but i havent tested that far.
Just be aware, for every def you create a manifest entry needs to be made under the correct header.
And because I can't be bothered to swap out my Mech Pilots besides due to injuries I changed the values for the Training Chambers so all Pilots getting slowly exp to the max. (takes 3 Years)
The hardpoints are in .dat files i believe, hence my problems^^
Thanks for this info, i changed"UseMaxContractOverride": true, to false as the game limits you the number of contracts after the tutorial, to make earning cash a pain.
the JSON files, namely the COMBATGAMECOSTANTS.json file and the SIMGAMECOSNTANTS.json all found in the game dir, in different folders.
Just download Notepad++ and then have a look for yourself, you'll be pleasantly suprised.
Thinking of changing the C-Bills per tick from 180,000 to 250,000 so money is a little easier to come by, so I can buy and swap stuff around easier. I don't mind the money aspect just wish there was a little more capital to toss at random things to test out.
I also am thinking of changing the amount of available contracts from 3 to maybe 7, I just want more of a variety to choose from, different system travel and in general just more options.
two questions, will the UI in game adjust if I increase that would you know?
And, do the developers care if we change this data, I believe we can havn't seen any VAC warnings or anythings, and it is single player so they most likly don't mind:)
Thanks for fast response aswell:)
The star systems with limiting contracts are:
starsystemdef_Alloway
starsystemdef_Artru_Contested
starsystemdef_Bellerophon
starsystemdef_Coromodir_Contested
starsystemdef_Detroit
starsystemdef_Guldra_Contested
starsystemdef_Katinka_Contested
starsystemdef_Panzyr_Contested
starsystemdef_RegisRoost_Contested
starsystemdef_UrCruinne
starsystemdef_Weldry_Contested
I changed "UseMaxContractOverride" to false.
Ill just recopy the original files and start fresh in 5 hours or so.
Great thread, great people, thank you all.
I laughed when she said that whenever she needed our help for her missions we would have to be at her becking call basically, when she said that after she buys out your debt I laughed and was like ya well thats not happening babe lol
560 days into campaign, still havn't played another campaign mission lol