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Sadly one of my elite pilots (3 x 10, 1 x 9 ) got still instakilled - so take care! :D
Use various setting for each pilot skills.
Need to take a screenshot of each one if you want...
Later on you get often hit by LRMs from unseen opponents, so evasion isn't all that great as you say. Gunnery is good, since I could make full use of my weaponry. It loses some when you get the -45/-90 minimum distance modifier, since you can then use everything at close range. The ability that gives you guarded when not moving is also useful later on. Tactics had the most useful stuff overall in my opinion, since it remains useful in all mechs and all situations.
It can run whole match with sustained evasion, Good to use with SRM6 x4 bat.
My medusa is outrider, 2 pilot major skills & 1 gut.
https://steamcommunity.com/sharedfiles/filedetails/?id=1377198049
https://steamcommunity.com/sharedfiles/filedetails/?id=1377198355
I do want at least 1 breaching shot / bulwark pilot, which could probably take advantage of all of those sensor lock guys going before them.
It really seems that the passives you get from the trees themselves (not the actual abilities) are the best, things like indirect fire penalty reduction, stability buffs, sprint range, called shot mastery, etc.
Honestly, you can always just hire more pilots, so I guess it's only the player character's skills that I'm really locked into. I just don't want my main guy to feel useless at the end, and I can't imagine getting a lot of evasion pips in a 100 ton mech.
But sensorlock is great vs +4 <<<< or above evasion enemy mech.
Without sensorlock, Fairly 90% or 95% vs elite (brawler / recon / sharpshooter / etc) NPC who have less than 3 <<< evasion mark.
https://steamcommunity.com/sharedfiles/filedetails/?id=1376489051
For end game - 4.5 or 5 skulls, Enemy bring assault & heavy mechs only.
Only quickdraw & grasshopper have <<<< 4 evasion marks, rest of them just holding less than <<< 3 evasion marks.
Sensorlock can't inflict damage, But dumping LRM20 can.
Also You can stack guage for knockdown, Free DPS dumping time at certain location.
In brief, Sensorlock is great vs fast small & medium mech with high evasion that more than 3.
In the end, NPC foe do not use small & medium mech.
Simply, Dumping your LRM 20 rack, problem solved.
max 10 out pilot easily hit enemy who got less than <<< 3 evasion marks.
If You love x2 AC20 build with kingcrab as this, Recoil reduction is priority.
https://steamcommunity.com/sharedfiles/filedetails/?id=1377151465
It's all or nothing - high risk high DPS return, or just stack heat pointless.
I prefer x4 SRM 6 bat build with JJ highlander for better head injury chance on enemy target.
https://steamcommunity.com/sharedfiles/filedetails/?id=1377198355
It's up to player's style.