BATTLETECH

BATTLETECH

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What Is ACC?
I've come across a few weapons in some stores with +ACC and I have no idea what that is?
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Showing 1-15 of 19 comments
Player#2201 May 2, 2018 @ 1:23pm 
Accuracy. I believe 1 point is equivalent to +5%, though I've only seen that difference between 2 PPCs.
Leonhast May 2, 2018 @ 1:23pm 
accuracy?
Faya AOP May 2, 2018 @ 1:30pm 
more or less + to hit chance.
Jacmac May 2, 2018 @ 1:31pm 
I know, right? Why didn't they just put +5% Accuracy??
the game's based on rolling a 20 sided dice, so each point of accuracy correspond to one point on the dice.

also the reason why accuracy is capped from 5 to 95%, as 1 is a critical success and 20 is critical failure.
Last edited by I have no creative name; May 2, 2018 @ 1:34pm
desrtfox071 May 2, 2018 @ 1:34pm 
Originally posted by I have no creative name:
the game's based on rolling a 20 sided dice, so each point of accuracy correspond to one point on the dice.

also the reason why accuracy is capped from 5 to 95%, as 1 is a critical success and 20 is critical failure.

Actually no. Battletech (the tabletop game) is played with two 6-sided dice.
Originally posted by desrtfox071:
Originally posted by I have no creative name:
the game's based on rolling a 20 sided dice, so each point of accuracy correspond to one point on the dice.

also the reason why accuracy is capped from 5 to 95%, as 1 is a critical success and 20 is critical failure.

Actually no. Battletech (the tabletop game) is played with two 6-sided dice.
I'm not talking about the TT, the video game's simulating a d20 for hit chance
Last edited by I have no creative name; May 2, 2018 @ 1:37pm
desrtfox071 May 2, 2018 @ 1:39pm 
Originally posted by I have no creative name:
Originally posted by desrtfox071:

Actually no. Battletech (the tabletop game) is played with two 6-sided dice.
I'm not talking about the TT, the video game's simulating a d20 for hit chance

I don't think that's the case either. Citation?

Here's how the game determines a to-hit:

https://steamcommunity.com/app/637090/discussions/0/1696045708664264381/
Originally posted by desrtfox071:
Originally posted by I have no creative name:
I'm not talking about the TT, the video game's simulating a d20 for hit chance

I don't think that's the case either. Citation?

Here's how the game determines a to-hit:

https://steamcommunity.com/app/637090/discussions/0/1696045708664264381/
it's a rigged d20, but a d20 it is.

all the hit modifiers are based around a d20, otherwise it would display in 2.5% segments because of gunnery skills.
Last edited by I have no creative name; May 2, 2018 @ 1:43pm
desrtfox071 May 2, 2018 @ 1:44pm 
Originally posted by I have no creative name:
Originally posted by desrtfox071:

I don't think that's the case either. Citation?

Here's how the game determines a to-hit:

https://steamcommunity.com/app/637090/discussions/0/1696045708664264381/
it's a rigged d20, but a d20 it is.

all the hit modifiers are based around a d20, otherwise it would display in 2.5% segments because of gunnery skills.

The "r" in this case is a random number from 0 to 1. Not from 0 to 20, or 0 to .2 or whatever.

Last edited by desrtfox071; May 2, 2018 @ 1:45pm
Originally posted by desrtfox071:
Originally posted by I have no creative name:
it's a rigged d20, but a d20 it is.

all the hit modifiers are based around a d20, otherwise it would display in 2.5% segments because of gunnery skills.

The "r" in this case is a random number from 0 to 1. Not from 0 to 20, or 0 to .2 or whatever.
well of course, that's how random values are generated in a computer.

I'm not sure what your point is, you can implement a d20 any which way you want.

the hit chance rules obviously simulate a d20, with hit difficulty being the 'dice' role you need to reach to score a hit, and 1 and 20 being critical failure and success respectively.
Last edited by I have no creative name; May 2, 2018 @ 1:49pm
Nekonoaijin May 2, 2018 @ 1:49pm 
Originally posted by I have no creative name:
Originally posted by desrtfox071:

I don't think that's the case either. Citation?

Here's how the game determines a to-hit:

https://steamcommunity.com/app/637090/discussions/0/1696045708664264381/
it's a rigged d20, but a d20 it is.

all the hit modifiers are based around a d20, otherwise it would display in 2.5% segments because of gunnery skills.

No, it's not D20 based at all, and never has been. Sorry. But +1 Acc is indeed another point of accuracy. If you mouse over your weapons when about to fire you can see the various modifiers that will apply to the shot with that weapon. The game is essentially based on the 2D6 tabletop system, with some changes to make it a better fit for the PC.
Last edited by Nekonoaijin; May 2, 2018 @ 1:50pm
Sentient_Toaster May 2, 2018 @ 1:52pm 
Originally posted by Nekonoaijin:
No, it's not D20 based at all, and never has been. Sorry. But +1 Acc is indeed another point of accuracy. If you mouse over your weapons when about to fire you can see the various modifiers that will apply to the shot with that weapon. The game is essentially based on the 2D6 tabletop system, with some changes to make it a better fit for the PC.

This game lets you have 90% and 95% hit probabilities, neither of which is a possible value for 2d6.
Last edited by Sentient_Toaster; May 2, 2018 @ 1:52pm
Originally posted by Nekonoaijin:
Originally posted by I have no creative name:
it's a rigged d20, but a d20 it is.

all the hit modifiers are based around a d20, otherwise it would display in 2.5% segments because of gunnery skills.

No, it's not D20 baased at all, and never has been. Sorry. But +1 Acc is indeed another point of accuracy. If you mouse over your weapons when about to fire you can see the various modifiers that will apply to the shot with that weapon. The game is essentially based on the 2D6 tabletop system, with some changes to make it a better fit for the PC.
+ 1 ACC translate to 5% hit chance increase, and if hover over your weapon in a battle, it applies a -1 hit difficulty.

ever noticed each point of difficulty decrease hit chance by 5%? It's simulating you needing to roll 1 higher using a d20 to get a hit.

tell me, how would you get 5% increments with 2d6?
Last edited by I have no creative name; May 2, 2018 @ 1:52pm
desrtfox071 May 2, 2018 @ 1:53pm 
Originally posted by I have no creative name:
Originally posted by desrtfox071:

The "r" in this case is a random number from 0 to 1. Not from 0 to 20, or 0 to .2 or whatever.
well of course, that's how random values are generated in a computer.

I'm not sure what your point is, you can implement a d20 any which way you want.

the hit chance rules obviously simulate a d20, with hit difficulty being the 'dice' role you need to reach to score a hit, and 1 and 20 being critical failure and success respectively.

Well, you can specify the rage of a random number. Also, if it was simulating a D20, you'd discretize the values to 1-20. That's not the case here. It's a floating point random number with an actual function to determine hits. Just because you have a 5% floor and a 95% ceiling doesn't mean you're simulating a D20.
Last edited by desrtfox071; May 2, 2018 @ 1:53pm
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Date Posted: May 2, 2018 @ 1:21pm
Posts: 19