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BATTLETECH

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Oddible May 1, 2018 @ 11:12pm
Is the Trebuchet any good? What build?
Do you use the stock build of 2 x LRM/15 & 3 M Lasers? Seems a bit mixed, is it long range fire support? Then why so many M Lasers. There must be a variant with less lasers and more Missiles.

I'm thinking of dropping a M Laser for some jump jets.
Last edited by Oddible; May 1, 2018 @ 11:13pm
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Showing 1-15 of 19 comments
Gin-chan May 1, 2018 @ 11:15pm 
It's very good Imo. I tried sticking 2 LRM 20's with 4 LRM ammo stock on it(minimum armor BTW a tank could sneeze at it and blow it off) and just have it sit back on the starting point knocking down mechs left and right while my other 3 go in for close quarters.
Last edited by Gin-chan; May 1, 2018 @ 11:15pm
damian2472005 May 1, 2018 @ 11:16pm 
would wait for a catapult or jaeger mech i found the trebuchet very thin armoured. equip lrm 15 with crit or stb dmg boni no sdecondarys just ammo
JPMcMillen May 1, 2018 @ 11:19pm 
Originally posted by Oddible:
Do you use the stock build of 2 x LRM/15 & 3 M Lasers? Seems a bit mixed, is it long range fire support? Then why so many M Lasers. There must be a variant with less lasers and more Missiles.

I'm thinking of dropping a M Laser for some jump jets.
I dropped a MLaser for some more ammo. I usually try to position it for indirect fire and haven't seen a map where I needed jump jets to get in range with LRMs.
[TrPMC] Todestool May 1, 2018 @ 11:26pm 
its called the trenchbucket for a reason. it basicly runs to hot and has such an odd mix of long range and med range wepons that it makes it hard to bring to full bear. it also has bad armour for a mech of its class. if you want a real fire support you gota use the 75ton orion ONV-1V. its heavy enough to have plenty of beef and can mount 2xlrm 20 and 1 lrm15. which can easily put down a mech in one hit. forvive my misspelling if any, never a strong suit of mine.
JPMcMillen May 1, 2018 @ 11:29pm 
Originally posted by TrPMC Todestool:
its called the trenchbucket for a reason. it basicly runs to hot and has such an odd mix of long range and med range wepons that it makes it hard to bring to full bear. it also has bad armour for a mech of its class. if you want a real fire support you gota use the 75ton orion ONV-1V. its heavy enough to have plenty of beef and can mount 2xlrm 20 and 1 lrm15. which can easily put down a mech in one hit. forvive my misspelling if any, never a strong suit of mine.

That assumes the player has access to one. Apparently the OP does not. That's why he's asking about the Trebucket.
Molybdane May 1, 2018 @ 11:58pm 
I got rid of its medium lasers and armoured it up. It still doesn't like getting shot at but it works well if you keep it in the rear.
bcasner50 May 2, 2018 @ 12:01am 
Don't take it on a long story mission though. Once your missile supply runs out it's worse than useless...
Xilo The Odd May 2, 2018 @ 12:04am 
could stick a large laser in place of the med lasers. though you'll have to make room for the other 2 tons. wouldnt sack ammo but maybe heatsinks. you wont run quite as cool but maximum long range damage to keep it out of harms way.
Rob'sEvilTwin May 2, 2018 @ 12:06am 
Was never a fan of the Trenchbucket, it's too light to kill anything it can catch and slow to catch anything it can kill.

If you are using it as a missile boat, I would ditch the lasers and keep it out of LOS of the enemy altogether, just use it for indirect fire.
Galactic Origins May 2, 2018 @ 1:21am 
TBT = 120 CT armor max? it is just waiting for CF
JJ are BAD, do not use them. get you killed. ANY AI mech that has used JJ to stay close (as opposed to breaking LOS) has died in 2 turns or less to my lance
nyanko May 2, 2018 @ 1:23am 
Trebuchet is great. Mine has owned its all time ticket to every mission. It's loaded with LRM15++, LRM10++, a crazy amount of ammunition and M Laser++. No wonder why my lance is being named 'The Evil Rockets' by my enemies.
Last edited by nyanko; May 2, 2018 @ 1:25am
Asuzu May 2, 2018 @ 1:27am 
I personally don't like Trebuchets - you get Centurion for free in SP campaign, and you can load it with more LRMs than Trebuchet, with less heat issues, it has 3 missile slots as opposed to Treb
Fritz the cat May 2, 2018 @ 1:32am 
Its fine unless you get shot at :) But i ripped out 1 or 2 Ml for more ammo and armour
If you're big on having a dedicated support fire unit you like having hang back, it can function as a poor man's Catapult for LRM spamming and sensor-lock play... otherwise, there are far better mediums to utilize in combat.
gazomierz May 2, 2018 @ 3:17am 
In stock build it's still ok mech. A bit tricky to use to full effect, granted.

I used mine as missile boat. Only they were srms. Some extra armour and heatsinks. In that configuration it becomes a striker-type mech. It's a bit on a flimsy side tho, so keep it out of combat untill some enemies are ready to pop.

I was running a srm focused Centurion in tandem with it. They worked very well together. You can ofc run it in pair with any other striker mech, like Kintaro, Jenner or srm Quickdaw.

JJs are good if one uses tem correctly. It's not JJs fault that AI is braindead and a tad suicidal. In hands of competent players JJs are just bee's knees. Extra mobility they provide greatly boost both killing power and survivability. As long as terrain allows is. But it usually does. And ofc they allow for DFA attacks. There's nothing like dropping 95 tons of Highlander on someone's head. <bagpipes playing>
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Date Posted: May 1, 2018 @ 11:12pm
Posts: 19