Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A Partyback with a bunch of MLs and a pilot with high Tactics (specifically, Tactics 9) can do precision strikes to land all those lasers on one area and sever a leg pretty readily. Or, a pilot in one of these with multitargeting can give light mech rushes a hard time -- target three mechs at once, and their armor is light enough that even MLs have a decent chance of causing breaches.
https://www.youtube.com/watch?v=PkbB-X9654s
First, your AC/20 is going to have extremely limited ammunition. You won't be able to carry much of it. I think you end up with five shots per bin of ammo. This means any prolonged engagement (which many are) is going to possibly going to leave you with a mech that is dead weight. Since you can only carry four units and you're almost universally outnumbered, having one unit out of action is a serious loss. You'll feel every missed shot far more acutely.
Yes, the AC/20 does a lot of damage but also consider that four medium lasers do the exact same amount of damage - but using far less weight. Also, if you miss one shot you're sitll doing 75 points instead of 0 points. AC/20's are great weapons for larger mechs that can afford the weight and are pairing it up with a broader set of weapons (e.g., Atlas).
Mass medium laser alpha strikes aren't sexy, but they are devastating.
Armour is pretty low on them if you use all M-Laser slots.
Lasers will hit random parts of the body, AC's will hit concentrated damage so if you're trying to get salvage/are using Called Shots a lot the Lasers aren't great.
And last, it will most likely take the spot of your LRM-boat. =p
Try getting the Medium that can carry the LRM20 and 2 LRM10's instead. (Centurion? I can't remember the name right now but I know it reminds me of a Roman soldier (or is the name of it) so it might be that =)
Once I switched to that one I started rolling through the missions with a maximum of one "limb" lost per mission.
Also, unless it is a Called Shot, the 4+ MLasers are likely to strike different locations, while the AC20 applies all damage on a single point. And the AC20 has stab damage.
I prefer the MLasers myself(great all-round weapon, as it should be), but the AC20 should not be completely dismissed as an option.
HOWEVER, I prefer 2 AC5s and 2MLasers on my Hunchback. 2x45 damage(high damage per location, compared to MLaser) and stability damage, and very heat efficient with good range. The AC20 is just too low range for the Hunchback to use effectively. The double AC5s let me provide fire support from a safe location, taking Called shots as they appear, or assist in knocking down targets(especially if you can get AC5s with +15 stab damage).
Would love to get a 4J or 4SP variant though.
Likewise the 4G variant is a slower but better Shadowhawk.
When I removed the Hunchback I still had my Vindicator who in my eyes are a better Mech, that might just be my playstyle though cause I love having a mech that can always just use the Called shots for a "guaranteed" kill or to remove a leg. The HBK is just too random, sure it will do 200 damage per Alpha-Strike but you never know where it will end up, the Alpha-Strike with a PPC and LRM15 you know will pretty much hit the same spot and remove a limb if needed =)
Your build is pretty spot on but 60 damage for 1.5 tonnes at lower heat seems like too much to lose. Considering you are jumping in close range with max EC range becomes a non-issue.
While at first glance, support weapons look like the obvious choice to ditch, they are partly the reason why the firestarter > 4P > grasshopper are performing better than most of their counterparts in regards to damage.
Also a max MLaser 4P with JJs are insanely hot(jumping at full range builds a lot of heat). Strong, but only really efficient it cold areas where the heatsinks can keep up. I agree that it is better than the Vindicator.