Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Periphery markets to likely unreputable sellers, and the fact that you are selling quickly, since you are not on any planet for more than a few weeks, tops.
Essentally you are selling mechs to a pawn shop, and if you have ever watched one of those horriable Pawn Stars-ish shows, you know how that works. "Let me call an expert on that... There's not a big market for these. I'll give you 20 c-bills"
On the other side of this, this game gives you bargins on Jumpship fees.
By discouraging players to sell anything, they will always have a huge amount of equipment available and are encouraged to experiment with it.
If selling gave good money, then beginners in particular would just insta-sell most of their equipment due to the seemingly brutal economics of the game. That's just not fun!
Small comparison - in tabletop (and MWO) Blackjack BJ-1 in costs slightly over 3 milion, that AC5 I mentioned earlier costs 125k in tabletop and 250k in MWO. That's the ratio I'd like to see in this game. Buying and selling Mech should be significant event, not just "lol let's sell 3 more Locusts for some pocket change".
^^ This and also, Moddable.. So.. WTF are we complaining about?
Yeah no. It’s how you disregard a bit of canon so the game stays challenging and fun. If you got millions for mechs the financial part of the game would be easy as heck.
Its funny cause its true.
Loot tables and distributions could be a bit better. If I manage to head cap 2 or 3 mechs and my initial negotiation was for 1/4 and CBills, I think Id quickly give up the cash to bring home more of a mech
It would have been 20 million C-bills but unfortunately you replaced the original armor and swapped out the rare Browning Large Laser for some common medium lasers.
--- "Cool. Umm.... hey, what's up with the bloodstains in the cockpit and this burned-up helmet that says "Dekker Ruelz!" under the seat?"
Every contract should pay what the priority missions pay. At the prices being offered for the contracts in game, it makes no financial sense to be a mercenary. There's no money in it!
Being a mechwarrior is both highly dangerous and in demand, so they can charge a premium for their services. The game's contracts barely pay 1 or 2 months of expenses at the very most, and god help you if you take any real damage or lose an entire mech. These are the kind of prices you would pay to a group of nobodies in junkmechs to garrison a backwater supply base to deter thieves, not send into active combat while outnumbered 2 to 1 in every single mission.
Darius sucks at negotiating or he's skimming money from the player.