BATTLETECH

BATTLETECH

View Stats:
zivyterc May 1, 2018 @ 3:17pm
Mech selling prices are ridiculous
In Battletech universe the mechs are the most expensive equipment. In this game battlemech are worth peanuts. Selling my old ancestral Blackjack would give me 358k, which is almost enough to buy one PPC++ (in shop for 396k) or 3 common AC5 for 110k each. Something does not compute here.... This is not balance, this is silly.
< >
Showing 1-15 of 26 comments
jedi72 May 1, 2018 @ 3:26pm 
It is called "game balance".....that's all.
Wooj May 1, 2018 @ 3:34pm 
I think you are selling bare chassis when you sell a mech, so subtract out all the Weapons and Equipment, and then factor in that you are selling mechs second hand on
Periphery markets to likely unreputable sellers, and the fact that you are selling quickly, since you are not on any planet for more than a few weeks, tops.

Essentally you are selling mechs to a pawn shop, and if you have ever watched one of those horriable Pawn Stars-ish shows, you know how that works. "Let me call an expert on that... There's not a big market for these. I'll give you 20 c-bills"

On the other side of this, this game gives you bargins on Jumpship fees.
Last edited by Wooj; May 1, 2018 @ 3:37pm
desrtfox071 May 1, 2018 @ 3:35pm 
Originally posted by jedi72:
It is called "game balance".....that's all.
This^
XIII May 1, 2018 @ 3:39pm 
More specifically, I imagine the prices are balanced that way so you don't have to worry about selling parts in the first place.

By discouraging players to sell anything, they will always have a huge amount of equipment available and are encouraged to experiment with it.

If selling gave good money, then beginners in particular would just insta-sell most of their equipment due to the seemingly brutal economics of the game. That's just not fun!
Last edited by XIII; May 1, 2018 @ 3:40pm
JPMcMillen May 1, 2018 @ 10:53pm 
Originally posted by Hangfire:
I think you are selling bare chassis when you sell a mech, so subtract out all the Weapons and Equipment, and then factor in that you are selling mechs second hand on
Periphery markets to likely unreputable sellers, and the fact that you are selling quickly, since you are not on any planet for more than a few weeks, tops.
This is true. You can only sell mechs in storage, and to put a mech in storage you have to pull all it's weapons and such. A mech in that condition will be worth a lot less. Plus, the person buying the mech is most likely a mech dealer that will be looking to make a profit when they sell it to someone. And of course, they can't sell it for full price seeing how the buyer will have to buy/acquire weapons AND pay to have them installed.
zivyterc May 3, 2018 @ 12:31pm 
All the easy and predictable answers about balance... It could be balanced by other means. For example it might take more "parts" to rebuild a mech instead of 3, so it takes longer to gather enough salvage. Or there should be less salvage to make the mechs more rare. Or require that the salvaged mech is first rebuild and restored in mechbay using you mechtech time and cbills. Or whatever. But in the end the sell price should be significantly higher, if nothing else then just for the sake of immersion.

Small comparison - in tabletop (and MWO) Blackjack BJ-1 in costs slightly over 3 milion, that AC5 I mentioned earlier costs 125k in tabletop and 250k in MWO. That's the ratio I'd like to see in this game. Buying and selling Mech should be significant event, not just "lol let's sell 3 more Locusts for some pocket change".
AbsynthMinded May 3, 2018 @ 12:37pm 
Originally posted by desrtfox071:
Originally posted by jedi72:
It is called "game balance".....that's all.
This^

^^ This and also, Moddable.. So.. WTF are we complaining about?
Neo in Wonderland May 3, 2018 @ 12:43pm 
Sounds like: How you kill a game for the sake of "Balance" :steamfacepalm:
nilus May 3, 2018 @ 12:50pm 
Originally posted by Neo in Wonderland:
Sounds like: How you kill a game for the sake of "Balance" :steamfacepalm:

Yeah no. It’s how you disregard a bit of canon so the game stays challenging and fun. If you got millions for mechs the financial part of the game would be easy as heck.
RetroReplicant May 3, 2018 @ 12:53pm 
Originally posted by Hangfire:

Essentally you are selling mechs to a pawn shop, and if you have ever watched one of those horriable Pawn Stars-ish shows, you know how that works. "Let me call an expert on that... There's not a big market for these. I'll give you 20 c-bills"

Its funny cause its true.:steamhappy:
AbsynthMinded May 3, 2018 @ 12:54pm 
Originally posted by nilus:
Originally posted by Neo in Wonderland:
Sounds like: How you kill a game for the sake of "Balance" :steamfacepalm:

Yeah no. It’s how you disregard a bit of canon so the game stays challenging and fun. If you got millions for mechs the financial part of the game would be easy as heck.

Loot tables and distributions could be a bit better. If I manage to head cap 2 or 3 mechs and my initial negotiation was for 1/4 and CBills, I think Id quickly give up the cash to bring home more of a mech
nilus May 3, 2018 @ 12:59pm 
Originally posted by Snake D. Plisskin:
Originally posted by Hangfire:

Essentally you are selling mechs to a pawn shop, and if you have ever watched one of those horriable Pawn Stars-ish shows, you know how that works. "Let me call an expert on that... There's not a big market for these. I'll give you 20 c-bills"

Its funny cause its true.:steamhappy:

It would have been 20 million C-bills but unfortunately you replaced the original armor and swapped out the rare Browning Large Laser for some common medium lasers.
Neon Amish May 3, 2018 @ 1:17pm 
"She's just like new. Only piloted by grandma to church and back on Sundays."

--- "Cool. Umm.... hey, what's up with the bloodstains in the cockpit and this burned-up helmet that says "Dekker Ruelz!" under the seat?"
static May 3, 2018 @ 1:23pm 
If you cultivate a good reputation with a local government or major house, they will offer you more money for mechs and equipment you’re trying to sell. How much do you expect them to offer something being sold by some sketchy, unknown merc from the periphery? Make a name for yourself.
vandal_vanir May 3, 2018 @ 1:42pm 
The whole economy makes no sense.

Every contract should pay what the priority missions pay. At the prices being offered for the contracts in game, it makes no financial sense to be a mercenary. There's no money in it!

Being a mechwarrior is both highly dangerous and in demand, so they can charge a premium for their services. The game's contracts barely pay 1 or 2 months of expenses at the very most, and god help you if you take any real damage or lose an entire mech. These are the kind of prices you would pay to a group of nobodies in junkmechs to garrison a backwater supply base to deter thieves, not send into active combat while outnumbered 2 to 1 in every single mission.

Darius sucks at negotiating or he's skimming money from the player.
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: May 1, 2018 @ 3:17pm
Posts: 26