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but still... the first idea was to make a game about manga mechs... but they quickly went away from that and thus mech design went the "fixed weapons" route pretty early...
there is no real reason other than the construction rules revolve around built-in equipment rather than "holding stuff in hands"... and i´m glad about it...i like the more "war machine/ walking tank" style mechs much more than the manga copies...
For Melee Weapons, not in yet. Hopefully they'll add the Hatchetman at some point, or atleast the ability to pick up limbs and hit mechs with them :)
but yeah as pointed out they moved away from that as the years went on.
Also curiuos about the lack of melee weapons or even hand held armor. Heard in lore a mechwarrior has 2 axes instead of weapons.
Dont recall that. but there is the Hatchman that has one axe instead of a hand.
About me writting "handgun". Like a Soldier you run around with assault rifles or heavy machineguns or even rocket launchers. When your gun gets hot you change out the barrel or throw the weapon away like in colonial era with those single shot rifles that take forever to reload.
So the explanation is there's a Geneva Convention with a fantasy name that prohibits firearms for mechs just like ours does Cluster.
There are multiple mechs in the game with hands. Spider for example. Dragon and Vindicator both have left hands. Thunderbolt has two, etc. But they weren't meant for weapon wielding, just manipulation.
Hatchetman was one of my favorites. Shame it didn't make it in.
I know they have "hands", but are you sure they have functional fingers???
Though I do sometimes miss that old Battlemaster and his double barrel shotgun looking sidearm.
edit: spelling correction
http://cfw.sarna.net/wiki/images/thumb/2/20/3025_bmaster.jpg/191px-au69xrojmt19m4noqyxsxld8g9eoe17.jpg