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I play dice game, it is not that rare to roll three 1's in a row on d6, thats is about the same %.
Random numbers are generated for a to-hit roll, hit location rolls for the target, a dodge roll, and "hit variance".
A "corrected roll" is then calculated based on the to-hit roll.
Here's the formula for "correction" if "UseWeightedHitNumbers" is true...
( ( roll * 1.6 - 0.8 ) ^ 3 + .5 ) / 2 + roll / 2
If it's not true, the roll is not "corrected."
If the roll is less than or equal to the to-hit chance (correctedRoll <= toHitChance) then the hit is flagged as a successful hit.
Next, dodging is evaluated. Dodges appear to be implemented by default as just "no." Nothing seems to implement any dodging mechanic.
This would vary based on the attacker, and takes into account if the attack is a precision strike. This is likely a shadow-run engine carryover or something.
If the dodge roll succeeds, the attack misses regardless of the to-hit chance or to-hit roll. Like I said, I don't think dodging is implemented.
By default "UseWeightedHitNumbers" is true, and nothing appears to change it to false.
What the heck.
edit; It's possible to turn on debug logging for this and see what the results of correction would be... I'll test it out later.
note; There doesn't appear to be an altitude bonus... it may just affect locations by facing, torsos and arms vs legs.
These threads by people with no understanding of RNG. Should you miss 85% three times? No. Can you though? Absolutely, and you did.
Don't play these games if you can't handle bad rolls.
You just rolled a 6, three times in a row. Rare, but it can happen.
"85% chance to hit" DOES NOT mean you'll hit 5 out of every six shots. It means every time you shoot, you have a 15% chance to miss.
The last few missions very much feel like XCOM. Most of my mechs seem to go down to straight headshots.
( ( roll * 1.6 - 0.8 ) ^ 3 + .5 ) / 2 + roll / 2
Given .85, you get .762808 ... so you had a 76% chance instead of 85%.
Given .80, .705296... Given .75, .675... see a pattern here?
Probably best not to go into the maths before you've understood the problem. The complain isn't about not hitting with all three PPCs at once, it's about not hitting with any of them. There's actually a *tiny* chance of that happening at 85% to hit.
This says he had a 76% hit chance per each of the 3 shots that should have been 85%.
This is the formula employed on a single to-hit roll.
Instead of .3% chance of missing 3, he had 1% chance of missing 3.
Wouldn't you know it, that's 3 times greater chance to miss.
Instead of 3 in a thousand to miss all 3 at those odds, he's just 1 in a hundred to miss all 3.
Thanks for the apology. I know this can be frustrating, and it's easy to assume people are treating you like an idiot sometimes. I'm certainly not, just explaining what my own interpretation of the abstractions are.
Abstractions are by nature a bit abstract sometimes, especially when the game doesn't convey the information in a perfect way. It requires a bit of imagination :-)
It's relying on sophisticated targetting systems and mechanical parts to aim the at the right place.
You had a 20% chance that these systems didn't work properly. Sorry about your luck.