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You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill(30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage(150 if they have the +5 damage bonus) to the back and blow out a torso. With 2 MLasers extra, that is potentially 200 damage to a single point.
Just use initiative correctly to avoid retaliation.
I'm thinking about a light mech only campaign, and an MG Firestarter is what I'm considering to use as my finisher. MGs have a native +75% crit bonus, if you go for something with exposed structure, you will blow up any ammo present and crit/destroy the weapons.
So I'm thinking of a S Laser Firestarter as my big hitter, JJ behind a mech and blitz its rear armour, Machine Gun Firestarter follows its approach and utterly destroys what's left.
Multi shot weapons only get a single roll to headshot, and can only hit the head once per volley. Something they put in specifically to stop LRMs blowing everything's head off.
65 ton Jagermech 1x AC 20 + 1 x LRM 15 + support weapons (S Lasers)
20 ton Locust 1x M Las + 2x LRM 5
Has worked so far...my main lance is 100 ton King Crab, 2x 90 ton Highlanders and a 85 ton Battlemaster...all have a big gun with missiles
I had my Firestarter until I started to encounter assault mechs as it isn't surrvivable enough by that stage. My Firestarter has soloed a Battlemaster though before I retired it.
Its killing things incredibly fast.
Get behind mechs and called shot their rear armor CT.
95% aim with all weapons, about 66% chance of hitting the CT per shot.
190 dmg per round. I have Ace Pilot on Dekker and he can do 380 potential damage in two rounds and still get away in time, or 190 dmg to two mechs before they can even react.
Here's an example of this build
https://www.youtube.com/watch?time_continue=1870&v=XS-QWTgkCmk#t=1h
https://www.youtube.com/watch?v=WTcX0tgK8e4&list=PLrGILJcqTblUzDT9UTxWhPUYvmrZzg0pD
One was all MGs and the other all S-laser.
But the S-laser got more use as it does definitely have a higher and more reliable dmg output. It's really fun using both of them, though. Sparkle cracks the armour and Crackle wrecks the insides.
Very much style over function, though.