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Drakken Apr 29, 2018 @ 1:05pm
Indirect fire OP
In the original gam, all the mechs can't use indirect fire. in this game all mechs with LRM can do that if they have a FOB and everyone can be a FOB sigh.
LRM are overpowered.
You may want to limit the number of mechs able to be a FOB and the mechs allowed to use indirect fire.

FOB = forward observer.
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Showing 1-15 of 21 comments
caalsigo Apr 29, 2018 @ 1:09pm 
Define original game. Because in the TT any LRM can be fired indirectly if you have a spotter.
JPMcMillen Apr 29, 2018 @ 1:11pm 
Wrong. In the table top version, any mech with an LRM can indirect fire as long as a friendly mech has line of sight to the target. The main downside was that movement penalties for both the spotter and the firing unit stacked so it was usually a very hard shot to pull off.
Razer Apr 29, 2018 @ 1:11pm 
Downside is that LRMs do paltry damage and have limited ammo. So if you have 3 LRM boats and a spotter you're not going to kill much. I like to kill at least 1 mech per turn when in combat. If I pack my lance with LRMs instead of PPCs, MLasers or ACs then I cannot achieve that goal and I will run out of ammo vs hard targets.

LRMs only goal is to max stability damage, not to destroy anything. And you can also knock over a mech by destroying a leg with direct fire, which is much better in my opinion.
nobrien Apr 29, 2018 @ 1:14pm 
the AI is the only ones to be able to use multy LRMs because they dont suffer from ammo shortages lol.
Rob'sEvilTwin Apr 29, 2018 @ 1:15pm 
Originally posted by caalsigo:
Define original game. Because in the TT any LRM can be fired indirectly if you have a spotter.

This :D
Tr0w Apr 29, 2018 @ 1:16pm 
Originally posted by JPMcMillen:
Wrong. In the table top version, any mech with an LRM can indirect fire as long as a friendly mech has line of sight to the target. The main downside was that movement penalties for both the spotter and the firing unit stacked so it was usually a very hard shot to pull off.
Didn't you also need both the spotter and the attacker to have the C3 system installed?
caalsigo Apr 29, 2018 @ 1:17pm 
Originally posted by Spr1ggan:
Originally posted by JPMcMillen:
Wrong. In the table top version, any mech with an LRM can indirect fire as long as a friendly mech has line of sight to the target. The main downside was that movement penalties for both the spotter and the firing unit stacked so it was usually a very hard shot to pull off.
Didn't you also need both the spotter and the attacker to have the C3 system installed?

Nope
JPMcMillen Apr 29, 2018 @ 1:24pm 
Originally posted by AeonsLegend:
Downside is that LRMs do paltry damage and have limited ammo. So if you have 3 LRM boats and a spotter you're not going to kill much. I like to kill at least 1 mech per turn when in combat. If I pack my lance with LRMs instead of PPCs, MLasers or ACs then I cannot achieve that goal and I will run out of ammo vs hard targets.

LRMs only goal is to max stability damage, not to destroy anything. And you can also knock over a mech by destroying a leg with direct fire, which is much better in my opinion.

LRM's are only paltry till you get some of the bigger launchers, espcially multiple big launchers. Also, don't expect a lot of damage if you hit a guarded target from the front arc. But a flank or un-guarded target can take a lot of damage from a LRM boat.

But trying to rely on nothing but LRM boats with a spotter is bound to fail. But it's usually useful to have one when you drop.
JPMcMillen Apr 29, 2018 @ 1:25pm 
Originally posted by Spr1ggan:
Originally posted by JPMcMillen:
Wrong. In the table top version, any mech with an LRM can indirect fire as long as a friendly mech has line of sight to the target. The main downside was that movement penalties for both the spotter and the firing unit stacked so it was usually a very hard shot to pull off.
Didn't you also need both the spotter and the attacker to have the C3 system installed?
Indirect fire exsisted long before the C3 computers did. All they did was make it a little more accurate.
Razer Apr 29, 2018 @ 1:26pm 
Originally posted by JPMcMillen:
Originally posted by AeonsLegend:
Downside is that LRMs do paltry damage and have limited ammo. So if you have 3 LRM boats and a spotter you're not going to kill much. I like to kill at least 1 mech per turn when in combat. If I pack my lance with LRMs instead of PPCs, MLasers or ACs then I cannot achieve that goal and I will run out of ammo vs hard targets.

LRMs only goal is to max stability damage, not to destroy anything. And you can also knock over a mech by destroying a leg with direct fire, which is much better in my opinion.

LRM's are only paltry till you get some of the bigger launchers, espcially multiple big launchers. Also, don't expect a lot of damage if you hit a guarded target from the front arc. But a flank or un-guarded target can take a lot of damage from a LRM boat.

But trying to rely on nothing but LRM boats with a spotter is bound to fail. But it's usually useful to have one when you drop.
What's bigger than 2x LRM20s? That's the best I have now. And while it is good to topple a mech I wouldn't use it to actually kill it. I rather point 4 mlasers at a vital part and take it down.
JPMcMillen Apr 29, 2018 @ 1:31pm 
Originally posted by AeonsLegend:
Originally posted by JPMcMillen:

LRM's are only paltry till you get some of the bigger launchers, espcially multiple big launchers. Also, don't expect a lot of damage if you hit a guarded target from the front arc. But a flank or un-guarded target can take a lot of damage from a LRM boat.

But trying to rely on nothing but LRM boats with a spotter is bound to fail. But it's usually useful to have one when you drop.
What's bigger than 2x LRM20s? That's the best I have now. And while it is good to topple a mech I wouldn't use it to actually kill it. I rather point 4 mlasers at a vital part and take it down.
I've got a Trebucket (2x LRM15s) that has gotten more than a few kills. The fact the large LRM strikes spread damage across a mech make them useful when a target has locations with weak/zero armor. Also, they are great for weakening a mech that you can sensor lock but the terrain prevents any direct fire weapons from hitting it.
Last edited by JPMcMillen; Apr 29, 2018 @ 1:32pm
Razer Apr 29, 2018 @ 1:35pm 
Originally posted by JPMcMillen:
Originally posted by AeonsLegend:
What's bigger than 2x LRM20s? That's the best I have now. And while it is good to topple a mech I wouldn't use it to actually kill it. I rather point 4 mlasers at a vital part and take it down.
I've got a Trebucket (2x LRM15s) that has gotten more than a few kills. The fact the large LRM strikes spread damage across a mech make them useful when a target has locations with weak/zero armor. Also, they are great for weakening a mech that you can sensor lock but the terrain prevents any direct fire weapons from hitting it.
I guess that is true. I rarely cannot fire directly though. I always put the terrain to my favor. I also do not use sensor lock, because that wastes an entire mech worth of damage.
Revener Apr 29, 2018 @ 1:36pm 
Originally posted by AeonsLegend:
Downside is that LRMs do paltry damage and have limited ammo. So if you have 3 LRM boats and a spotter you're not going to kill much. I like to kill at least 1 mech per turn when in combat. If I pack my lance with LRMs instead of PPCs, MLasers or ACs then I cannot achieve that goal and I will run out of ammo vs hard targets.

LRMs only goal is to max stability damage, not to destroy anything. And you can also knock over a mech by destroying a leg with direct fire, which is much better in my opinion.

The damage is not paltry when you first knock them down and the the next turn you call shot the legs and destroy them. But yeam, I mostly use the LRM I have to make it easier for my other mech to knock the target down.
Straybow Apr 29, 2018 @ 1:49pm 
I find them very useful but generally more for stability damage rather then direct damage.
Drakken Apr 29, 2018 @ 1:53pm 
Well maybe it was a custom rules to limit the effect then.
About ammo my favoirte build is a stalker with 2 x LRM 15 2 X SRM 6, 2 medium lasers and loaded with armor and heat sink.
This thing is a real killer and enemy mechs are all dead before running out of ammo.
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Date Posted: Apr 29, 2018 @ 1:05pm
Posts: 21