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Voodoo Apr 29, 2018 @ 11:32am
where are neurohelmets
ok, ingame portraits dont show them, understandable, but even in cutscenes like one after prologue pilots have no neurohlmets on, not even lostech small ones, let alone big bulky ones normally available in 3025.
Last edited by Voodoo; Apr 29, 2018 @ 11:32am
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saice Apr 29, 2018 @ 11:33am 
They are using the new Apple iHelmets ... they are really tiny but you need like 30 adpators to make them work with diffrent mechs.
Running-Target Apr 29, 2018 @ 12:49pm 
Yeah i notice they took artistic license with the in-game mechwarrior artwork compared to the pictures of mechwarriors in the Battletech universe lore. They portray them with full body flightsuts and a head showing astronaut bubble helmet maybe with skull cap.

In the lore, most mechwarrior wore skimpy shorts, liquid cooled vest, large bulky domed bucket type or heavy looking fighter jock type neurohelmet, and high boots. All Neurohelmets have skin contacts all around the skull that pick up the nerve impulses from the brain to control the mech's balance and other outputs.

Some rare mechjox had rare liquid cooled flightsuits and the very rare lostech light helmets from the old Star League era. House Kurita elite mechwarriors has the Mechwarrior Combat Suit that looks similiar to what the game shows except for the helmet. The outer rim worlds most like would not have the money and resources to provide anything like the MCS that House Kurita can use in th 3025 era. The Clans had the lightest combat neurohelmet that they developed from the Star League version and the combat flight suit from Star League times also.

read here > http://projects.inklesspen.com/fatal-and-friends/doresh/battletech--a-time-of-war/

https://bg.battletech.com/forums/index.php?topic=56055.0

https://community.battletechgame.com/forums/threads/3766

http://www.sarna.net/wiki/Neurohelmet

https://community.battletechgame.com/forums/threads/2903
Last edited by Running-Target; Apr 29, 2018 @ 2:10pm
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Date Posted: Apr 29, 2018 @ 11:32am
Posts: 2