Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good tip. I just picked up 2/3 of a BNC-3M at New Vandenburg.
The contracts in this sector seem easier and pay better too.
Is there a particular planet to do this on? Also does it have to be a difficult mission (like 3.5 stars or higher).
The best I have beaten so far was 3.5 but it was a fluke I got 2 groups of 4 light mechs and they were not together so it was 4 v 4 twice. Not too good for salvage when you just fight light mechs.
* (I believe) extreme heat - possibly misreporting of ammo explosion
* Ammo explosions in core or in part next to core - caused by extreme heat and sometimes hits to a part with ammo
* Destroying R/L torso pieces - excess damage transfers to core so careful not to overdo it.
* Knockdowns - through stability damage or popping a leg
* Head hits (SRMs and machine guns have best chances)
* Head kills (head hit that actually destroys the head in one shot - kills pilot - awesome when it's at full health)
Also popping both legs disables a mech. I think 2 salvage is likely but you might also get 1 or 3. So deleg
Also look for missions where mechs are likely to be "poorly maintained." Tends to mean they'll be higher quality than they would be for the difficulty so easier to take out but you have to take more care in using just enough to pop those R/L torso parts. Pirates/smugglers with a heavy mech(s) and missions about old mechwarriors renewing old fights.
From my experience (on my second play thru), I have finished the Argo mission and have been doing nothing but 2 (and sometimes 2.5) skull contracts for money and the heavies mechs I have seen so far are:
Black Knight (75 tons)
Orion (75 tons)
Mediums are coming out the woodwork, but for heavies I have only seen the above from battles.
I have been staying in the 3 Arano planets only, and I have only taken Battle contracts. I have noticed that when you get a contract regarding older mech designs, take it. It usually has the 'better' mechs for your current time ingame.
I have not seen any Assaults yet in battles or stores. I believe there is always a 'chance' that a store (better chance on certain planets) will have a special mech (or mech part). On my first playthru I found 1 piece to a normal Highlander....of course I finished the whole story without once getting any other Highlander parts for that one.
There are mods you can get that help star league weapons/gear show up more often (still not every time) and also mods that have more/different star league weapons/gear ingame. I have not tried those.
the good news is that almost (all?) stock variants place ammo in torso parts.
take for example a blackjack, if you puncture front CT there is a real big chance you will core because it has ammo in the CT (really bad design flaw)
planet_industry_manufacturing
planet_civ_innersphere
planet_industry_rich
planet_industry_research