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Large lasers have always been bad from purely an efficiency standpoint. The only real value is in ealry game when your gunnery is crap and your pilots don't have guts to control recoil from ACs. And even then it's not too great.
https://steamcommunity.com/sharedfiles/filedetails/?id=1373251750
SRM 4++ (+1 ammo)
Small laser
medium laser
Jump Jets x 3
1 Heat Sink
Sufficient armor, but not maxed by any means (have it where it counts).
But my 50T Centurion CN9 has more armor and more tonnage allocated to firepower, be it a little less mobile. So the Shadow Hawk is a good addition.
To see what tonnage one has to play with, just remove all equipment and allocate sufficient armor and fill the small weapon slots with small lasers. The tonnage you have left and the options then become clear.
This might surprise some:
My 50T Centurion has 16 tons to pay with.
My 55T Shadow hawk has 13 tons to play with.
My 60T ** some heavy ** had only 7 tons to play with.
As can be seen, bigger ain't always better.
I currently use two Shadow Hawk's but I don't always deploy both.
Shadow Hawk 1 has:
1x LRM 10
1x AC/5
1x M laser
3 Jump jets
This version is generally meant to fight at longer to medium ranges with the LRM 10 and AC/5 with a nice plethora of LRM ammo.
Shadow Hawk 2 goes the opposite with:
1x L Laser
2x SRM 4
1x LRM 5
1x MG
2x Heat sinks
2x Jump jets
This one is more of a close range brawler which uses the L Laser and LRM to snipe and soften targets from afar while trying to close in and flank. One jump jet is omitted to make room for the heat sink since you will only be using the jump jets to get flank and back shots and the odd DFA attack. The MG ensures good chance of crit seeking once the SRM's and laser opens up a hole in the enemy mech's armour plus helps in melee combat.
I never was fond of Shadow Hawks before this game.