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Good you brought it up.
Nerf Clammers!
(incidently, yeah, there's the occasional injury from a lucky missile or something. So what? That's why you have more than 4 pilots, and rotate them out to gain them all skills, right? :) )
edited to add: some of the AI headshots have made for some epic gameplay. I had an early merc mission that went poor (honestly before I really understood some of the mechanics), had two mechs shot up and running away in an effort to live, one damaged but combat ready trying to snipe from a distance with the remaining weaponry, and one combat ready trying to fight the two remaining mechs (one of which outweighing him by a significant margin...) His heat goes through the roof trying desparately to keep fire up - and then he gets knocked down and pummelled. Knowing the end may be near, he stands up and throws a punch at the larger mech - which somehow connects to the cockpit, with lethat damage, dropping the bad guy like an unstrung puppet! The lighter enemy mech running around gets knocked down and has his legs blown off next round (wthe cooling I saved with the melee attack allowed for a full volley for a change!) - win for the good guys!!
Meanwhile a single SRM dinging off the head is enough to cause me to be down a pilot for a week.
You can take it further by having your lance outfitted with predominantly long range weapons. That will eliminate much of the risk of injury from SRMs and amassed short range lasers.
To put into perspective, the default chance to land a headshot is 2-6%. A cockpit mod+ negates two injuries. PIlot will then only have to visit the med bay on the third injury for just bleeding, while without the mod or +health from guts would have otherwise been outright incapacitated.
That said.. My main complaint is that under equal fire conditions, the AI appears to get way way way more head hits than I do in practice. The DEVs insist its all the same mechanics and rules, that all the statistics say it is a clean RNG. I just want to see their data which proves it, to within acceptable margins.
For the sake of argument, let's say the devs DID code in some secret algorithm that lets the enemy get 30% more headshots than the player for reasons of making a more challenging game without having to spend time and effort on improving the AI. Can we just accept it and still enjoy that unfair mechanic, given that most of the time it just means we need a few extra pilots aboard the ship?
Having said that, I still haven't noticed any headshot advantage from the AI, other than them being able to field things like srm/lrm carriers, or getting more opportunities to take shots at me due to outnumbering me.
I do agree though that the game is not very forthcoming with information, about even some of the basic concepts... Manual, HBS! Please?