BATTLETECH

BATTLETECH

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MaKoMaN Apr 28, 2018 @ 1:10am
How to judge distances
Is there a way to know how far away a enemy mech is? having a hard time recognizing my sweet spots.
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Showing 1-14 of 14 comments
Khryst Apr 28, 2018 @ 1:18am 
when you select move you see the grey "range" it's an indicator of your range for the weapons you have "active" the more solid the more of the sweetspot you are for your weapons.

you don't actually HAVE to move you can use esc to back out after seeing the range indicator but that's about the best you get.
Chaon Apr 28, 2018 @ 1:19am 
There is a range cone that displays when you selection a location to move. It shows the ranges of your weapons to help you select sweet spots.
Fosil Apr 28, 2018 @ 1:21am 
more precisely, the cone is shown if you set your facing.
Cyrix Apr 28, 2018 @ 1:24am 
Since all the ranges are given in meters, it would sure be nice if the game let you know the exact distance to a target in meters.
LupisVolk Apr 28, 2018 @ 1:26am 
Originally posted by Cyrix:
Since all the ranges are given in meters, it would sure be nice if the game let you know the exact distance to a target in meters.
I seen some numbers be thrown around. like it's 30m per hex.

They best we have to go off is with the cone the dark section is your "optimal" distance?
Tactical Potato Jan 28, 2019 @ 3:39pm 
Who cares about weapon accuracy, I want know how to stay out of the range of SRM carrier vehicles.
Graygan Jan 28, 2019 @ 3:43pm 
Frankly, with the advancement of your pilot skills, distance matters less... the way I do it for fast visuals is to click where I'm thinking of moving, but before I confirm the move, I move the mouse over the various enemies to see the %'s to hit that enemy with the weapons loadout. The %'s are calculated based upon your movement and from that spot, not from where you currently are.

This will help you find that exact space that is just outside the point where your LRMs and AC2s have to-hit degradation. It can also help you find the perfect spot for the best to-hits.
Graygan Jan 28, 2019 @ 3:45pm 
Oh... and as Bacon says... prosecute the death of SRM carriers and AC20 mechs/vehicles with alacrity and from a distance. Preferably with AC2s from extreme range across the map using your scout to sensor lock.
Twelvefield Jan 28, 2019 @ 5:22pm 
Originally posted by Bacon117:
Who cares about weapon accuracy, I want know how to stay out of the range of SRM carrier vehicles.

Don't land on the planet?

As above: use strong stand-off tactics and make hitting those vehicles a priority. Turrets and vehicles don't suffer heat penalties or ammo restrictions, and I'm fairly sure they can also fire consecutive turns without recoil penalties. Ouch, right? So give them hell.

If you absolutely have to approach them, use all the cover and terrain you can. Sometimes a bum rush with all of your mechs at once can do the trick: a tank can only shoot at one target at a time.

Vehicles have facing and their strongest armour is up front. If you can get around that, you give yourself a somewhat better shot. Manoeuvring to set up that shot can leave you open to counter-attack, so I normally find it's best simply to shoot the beggars a lot.
Graygan Jan 28, 2019 @ 5:26pm 
Oh... and keep in mind that physicals do double damage against tanks... to one location. Yet another way for your scout to shine.
Niedersachse_tm Jan 29, 2019 @ 11:18am 
even i a light mech has later not enough damage to kill a heavy tank with one punch if he is undamaged...but some mediummechs hit really hard than
Graygan Jan 29, 2019 @ 11:45am 
Originally posted by Niedersachse_tm:
even i a light mech has later not enough damage to kill a heavy tank with one punch if he is undamaged...but some mediummechs hit really hard than

True... but you shouldn't be fielding light mechs by the time you're facing the fully armored 80 ton monster tanks.

As for Mediums, it's relatively easy to get a shadow hawk(does more base damage than other mediums) to do 100+ damage per melee attack. Against a tank, even a fully armored Demolisher, it'll 1 shot kill every single time it hits because of the double damage all focussed onto one location.

At game end, it's fun to turn your Atlas II into a melee monster that does about 300 points of melee damage. It's useless at any kind of range, but fully armored with JJs and it'll destroy EVERYTHING once it gets in melee range.
Last edited by Graygan; Jan 29, 2019 @ 11:47am
Boneyard Bob Jan 29, 2019 @ 5:07pm 
Originally posted by Chaon:
There is a range cone that displays when you selection a location to move. It shows the ranges of your weapons to help you select sweet spots.


Also, there are chevrons that appear on either side of your target that indicate if and how many of your weapons are in range.
desrtfox071 Jan 29, 2019 @ 5:25pm 
Also, if you turn off weapons, the "pie" weapon arc and range display will only reflect the selected weapons. this is useful to see short, medium, and long ranges (and minimum ranges) for specific weapons if you so desire.
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Date Posted: Apr 28, 2018 @ 1:10am
Posts: 14