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There are no King Crab variants.
That variant is one of a kind, used by the Main Boss of the Game (no spoilers) and there's no way to get more pieces for it...
Ditto, i legged it and also did not get any parts.
What is really interesting is the King Crab is supposed to be a Star League era machine. Yet it had 16 standard HS and AC-20s instead of Gauss Rifles.
Ok, so the GR only does 75% of the damage of the AC20 (15dam vs 20dam in tabletop) but it generates 1 heat vs 7 heat! You also have over double the AC20's range at only one ton heavier. The GR is also smaller at 7 crits vs 10 crits and finally the GR ammo doesn't explode!
When we played the tabletop games since 1988 the first modifications we made for the SLDF King Crab was to outfit it with 10 doubles (all mounted in the engine) take the 6 tons saved, convert the AC20s to GR adding 1t ammo each gun and mounting the last 2t as extra armor (the mech was never maxed out).
It also never made sense that for a SLDF machine the LRM didn't have an Artemis System and the Large Laser wasn't an ER version.
If you get a chance to look at the 2750 Technical Readout you will probably say "WTF were the game designers thinking with these machines?"
Always loved the look of the Hussar, fantastic scout mech! 10walk/15run and not mounting an XL engine? Mounting Double HS because of the ER Large Laser, but trivial armor? If it fell over the damage would kill it! LOL
Another one we modified in our books, mounting the XL engine saved 9.5 tons so we mounted 10 JJs and 4.5t of armor!
Now THAT is a scout mech!