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With a Nissan 120 engine, you might be able to carry 4 Ac/2's...and the mech would likely have a movement of 2 or 3. It would still be more viable then its currnet form however.
One suggestion I saw on Reddit re: this was to allow machine guns to go in ballistic hardpoints and small lasers in energy hardpoints, if there are no remaining support hardpoints on that part.
Honestly....you can tell that whatever system they were using got changed halfway through or maybe at the end of development...and now everything feels wrong and behaves badly.
A true ballistic light or medium mech had maybe one or two light AC's and the rest went to MG's to fend off people who closed on you. In 3025, outside of heavys and assault, AC's werent boated.
I just know im going to Cringe when i see how they have the 4 AC Jagermech set up at 65 tons....
Each mech has different variants. The 3C is a variant of the Cicada, see: http://www.sarna.net/wiki/Cicada
Dude..did you even read what I wrote?
I can give you plenty of other examples of major flaws with the system.
White Knight gonna White Knight.
You say the single energy slot is "which is likely an Mlas".
Dude, read the link I gave. Its a PPC :)
4 AC/2s on the Jager if I recall.
There's one with 2 AC/2s and 2 AC/5s too.
I dont know much about these things though since i sell them as soon as i get them because they die in 1 groupfire shot every single time i precision their ct with 8 medium lasers.
But, in my opinion, the way Battletech has been portrayed here seems ot be to stop what occured in other mech games (as well as TT); crit padding
I feel that Battletech is pretty much as close as we're gonna get to something that's somewhat balanced for MP that addresses the inherent loop holes of the TT rules and other mech games exploits
Saying that, you can't whinge about, a Jenner for instance, not being able to take out an Atlas; notwithstanding using called shot to land a lucky one hit kill on the cockpit with an alpha strike. Ton for ton, a Jenner will never (and shouldn't really) even be able to go toe to toe with an Atlas that has armour and weapons remaining. This is were MWO fails. Hard.
Someone posted a link to Sarna; thats a pretty decent place to start to learn about what mechs were designed to do. In this instance, a Cicada is basically a medium sized Spider - fast scout mech. Why you would want it to be a brawler is beyond me; it doesn't have the weapon pods to do it (even in TT, I'd strongly recommend against using it as a brawler) and its only 40 tons. Use a centurion as your brawler.
My 2 cents
I'd just change the chassis of the cicada in the game files to allow it to equip more than 1 or 2 ballistic weapons.
to be fair, changing the engine on a mech is a class E or F refit - it's not something that you could reasonably do in a dropship
i'm gonna stop you right there, (in mwo) the "extra" hardpoints are there to allow greater flexibility and encourage experiementation - not to make them "competetive".