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AbsynthMinded 27 abr. 2018 às 19:15
NPC Super Lucky Head Shots & Random Injury
The frequency of injuries and head shots are too much. Every battle, every single battle, multiple head shots, injury on top of injury.. This RNG is leaning heavily toward not so random. I can guarantee multiple headshot and random rocket injuries in every fight now.

The rub is that on outgoing shots, I almost never get a head shot or random injury. I have to rip the side off a mech to cause injury to NPC pilots.
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Originalmente postado por Revener:
Originalmente postado por Noctem:
This isn't xcom, where you can hide behind cover and typically be pretty safe. You are a giant ♥♥♥♥♥♥♥ mech, the point of mech battles is to take hits - but also be more tactical, dodge more often and do more damage.

You're absolutely moronic if you think "don't get hit" is solid advice. I legit laughed.

Well it was the short answer, but the meaning got across. If you prefer to play bad and get hit more than you need to have fun with that. :P

Your advice is to state the obvious like people aren't doing that - the point of the entire game - then acting like you're a genius for doing so. gj on that.
Valkerion™ 3 mai. 2018 às 11:03 
From all the time I've played, the rate of enemies hitting headshots on me has been quite on par with me hitting headshots on the enemy, provided most of my pilots have very high gunnery skill.

You may not have found the parts yet since they are a bit rare, but there are cockpit mod enhancements that can nullify an extra set of injuries, up to ++ (I assume there may be better) which gives you three extra injuries ignored is the best I have found. I have enough to cover my whole lance and then some at a bit over 120 weeks in... And I can say that in earlier weeks, injuries were almost a non issue.

That being said, headshots were never a reliable way to inflict injury. The chance of headshot (on anything other than a called shot with a pilot that has called shot mastery -- they get 16-18% chacne to hit head) is mostly just pure luck, nothing more. I have had RNG stunts myself like missing two melee hits (95% chance to hit!) on an 80T vehicle, then hitting it with 90+ LRMs and watching it still survive, then rip me in half.

If you want captures, get one (or two) dedicated LRM mechs with nice stability ++ LRMs, park those guys behind hills or a safe ways away (They can drop a lot of armor, especially rear armor to fit all this) and just wreck everything to want to capture. Knockdowns, knockdowns. Blowing L/R torso is an easy way to get some injuries, but not the most reliable way to get captures, especially when fighting mechs with very poor armor upkeep.

Using the above method I have enjoyed a nice amount of intact salvage, and usually can guarantee at least one intact mech salvage on a mission. My favorite combo has got to be on hilly landscapes, keeping all my mechs hidden, then just scanning a target and knocking them down with LRMs until they die from fall damage!
Última alteração por Valkerion™; 3 mai. 2018 às 11:08
the-kingslayer 3 mai. 2018 às 11:08 
I always hit enemy mech's heads as often as they do mine, if not more.
As long as they don't pop the cockpit it's not that much of an issue, if you have a few backup pilots to bridge the medbay time.
But I am also a dirty, dirty savescummer when it comes to my favorites taking a killshot. I also tend to eject my pilots, if the cockpit is almost destroyed and the next hit would destroy it.
As long as you don't take an AC/20 to the face it's usually just a few weeks in the medbay.
Upgrade the medbays, skill guts sufficiently and have a rotating pilot roster is my personal solution for the problem. The AI doesn't cheat, but when you're fighting eight assault mechs, you're bound to eat a few headshots.
Edit: Also pray, you find some cockpit mods that let you ignore injuries. The cockpit mod +++ usually keeps you out of the hospital.
Última alteração por the-kingslayer; 3 mai. 2018 às 11:09
TVMAN 3 mai. 2018 às 11:12 
I just lost my scout to a lucky PPC tank shot. His Wolverine was pristine aside from the fact it was missing its head. Fortunately I've got a pretty good stable of pilots now, so I'm just rolling with it, but damn. I consider it karma for all the lucky headshots I was getting up until that point.
Última alteração por TVMAN; 3 mai. 2018 às 11:22
static 3 mai. 2018 às 11:17 
Originalmente postado por AbsynthMinded:
Originalmente postado por Brannagan:
I get the feeling the high chance of random headshots to your mechs is quite the problem, especially from what i've heard where it should only be a 2% chance at best and I can promise you it's far higher than that

Well my perception is that it's different rules for PC vs NPC because I never get the same effects on outbound shots. I could live with it if I could take down a mech by indirect pilot injury and random head shots. Really I could.
Devs have confirmed the AI uses the exact same rules, penalties and accuracy as the player.

With 1-2% chance of cockpit hits and dozens if not hundreds of missiles and projectiles fired in the average battle, you WILL encounter headshots. Was just as much part of the tabletop game as it is in this particular game.

Keep your mechs moving, jumping, using bulwark, vigilance, etc. Circle around to hit your enemies flanks and rear armor. Pull back and flank at long range. Lots and lots of different tactical options at your fingertips that can all contribute to make your mechs less vulnerable to cockpit damage.
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Postado a: 27 abr. 2018 às 19:15
Comentários: 20