Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PPM's and heavy lasers have great range, but are heat inefficient. Still, the Panther and Griffin are made to field these by staying at long range and providing fire support. They grow less useful once enemy heavy mechs enter the fight though, although the PPM does give enemies a targeting debuff. A PPM is good against light mechs, but the LRM's stability damage easily is a bigger advangtage against heavies and assaults.
The AC/2 has great range, but low damage. Not really good investment for its heavy tonnage.
A decent medium could be the Centy AL with a PPC; again using breaching shot and same team work involved.. or if you like AC weapons the Enforcer
Heavy is a toss up; you could try a dragon (either an AC or PPC), black knight (Las boating), "Katapult" (Catapult k2) PPCs...
Assault I generally use a Battlemaster.. because BFG.... but thats just because I like fluff/lore and the Battlemaster is the Optimus Prime of battletech
Caveat: all fits need max armour and JJ's, then your primary sniper weapon (PPC or AC) then perhaps a secondary weapon if you're that way inclined (but you shouldn't be getting your sniper in range of the enemy) and then HS to fill the rest of the weight
Hope this gives you some ideas
Get all the ++ variants of these with stability damage you can find and they easilly leg heavy and assault mechs for you to salvage.