Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At the start of the map advance on the left of the small base, taking out the vehicles. Make sure at leas one mech is on the road leading to the primary base when you take out the final vehicle (if a turret is shooting at you you're far enough :) ). This will cause the turrets to switch to your side but the enemy immediately is going to attack your mechs, completely ignoring the turrets from that moment on (if you are too far away they instead start taking out the turrets and you lose that help). Create a defensive line and take out the opposition with the help of the turrets, take your time. By the end of the fight start charging a mech with jump jets towards the objective, jump it in there (it can't be shot from the ground level or with LRM's it seems) and done!
One of the hardest missions I've seen so far, but quite fun.
Alright thanks everybody!
-Porth
Exact mirror of what I did and only just got there with 1 round remaining!
I did this mission with 3 mediums and 1 Heavy. Centurion, Kintaro, Jagermech and Shadow Hawk. The Jagermech and Shadow Hawk were long range fire and flanking support while the Centurion and Kintaro were the close range brawlers that were able to fight in the congested chokepoint.
OP you want to capture the turrets asap so take out the vehicles at the start as quick as you can to do so. Then lure as many mechs forward as possible after gaining the turret control and prioritize taking out the Hunchback or its weapons(right torso) that rushes forward when it gets close to the walls up the ramp. A long range sniper mech with AC/2's and/or AC/5's(hello Jagermech and Blackjack) or PPC's and Large Lasers are useful for this as you have great elevation over the rest of the enemy mechs. Once many of the enemy mechs have pushed forward up to or up the ramp, destroy or cripple as many mechs as you can while you have another mech with jump jets(like the Shadow Hawk) jump down on the left side of the map and make a rush to the control centre but be wary of the Centurion on that left side, if it's dead or crippled though then don't wory about it. Let the remaining turrets that are still standing help you out in doing damage and distracting the enemy mechs during this battle.
...yet I still can't attack. Even though I'm right next to it.
I don't know what is wrong. I really don't want to have to start my whole game over because of a glich. This is really frustrating.
-Porth
PS Thanks for everyone who has replied
After reloading twice, I was finally able to hit it. I don't know what the difference was after those reloads but it finally worked so I'm going forward and definitely not looking back at that mission!
Again, thanks all who tried to help!
-Porth
I had to ignore a lot of the enemy mechs but I managed to pilot kill the Dragon, pretty chuffed and it's my baby now.
No idea what the issue it, bug/glitch, whatever. I had 4 turns left and no enemies. The building was just unclickable. I'll try a reload, but if anyone knows of a fix by now, I'm appreciative.