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Hyperbole much? Anything to get done? I switch out one or two weapons all the time. It takes a few in-game days to do that.
You're the one choosing to swap out every weapon and then sit around rather than going on missions with your other mechs.
There's nothing unbalanced about the way weapons swaps work. They encourage you to diversify your mech bay instead of switching everything out every mission.
With 12 slots you should have enough mechs available to do missions while you're repairing and refitting.
Either that or use cheat engine and just ignore the whole financial balancing act.
OP still has a point.
Even if you don't have to refit mechs, you normally want to. I mean that's kind of the whole point of the system, being able to try different combinations in different situations.
The way the mechanic currently works I only replace weapons with upgraded versions and rarely try new designs unless the mech took a real beating and I have to replace broken parts.
It doesn't take too long before that becomes a non-issue. Early on, your best bet is to have a variety of mechs in those initial 6 bays so you can mix it up depending on what the mission is. The Blackjack, Shadow Hawk, and Vindicator should be your standard combat drop early on, with up to 3 options for the 4th mech, allowing some flexibility in what you take. Also, don't be affraid to store mechs early on, especially if you already have a similar mech in a bay already. It may take a while to pull them from storage and make them combat ready, but you shouldn't really need to do that till you get that 2nd set of mech bays and want to fill them up.
and yes, i would like to be able to test new designs faster. refitting shouldnt take as long as repairing a half-destroyed mech. but its ok imo
They talk about the ability to change mech loadouts in the tutorial (Take lasers to tundra and ballistic to badlands etc) but realistically you'd waste ton of time. And since they made time=money with maintenance it's kinda bleh.