Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So yeah, think outside the box, and dont be a helicopter pilot.
Game also gave me a Vulcan that now has 2 Pulse SL, 2 SL and a UAC2 ++, in addition to maxed out 0t Melee arm mods. There is but an assault mech that can withstand his approach to hand to hand combat. I'm eagerly assembling parts for a 2nd Vulcan with overrange MGs to try that out.
My Firestarter I use in cold biomes only has a large COIL and 4x SL. With 4 evasion it shreds 140 points of armor when walking into melee range.The one I fit for hot biomes sports Flamers and a TAG.
There is a lot of fun you can have with lights. Well, the Vulcan is technically not a light mech.