BATTLETECH

BATTLETECH

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Phoenix C64 Apr 26, 2018 @ 10:17am
Why is the battle UI so badly explained?
Heya,
I checked ingame tutorials and info and after 10h playing there is STILL stuff on the battle UI that I have no ♥♥♥♥♥♥♥ clue what they mean...

Can anyone link me an explanation that is NOT a 45min. liong youtube video? ain't no1 got time fo dat!
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sierra Apr 26, 2018 @ 10:24am 
It's HORRIBLE isn't it? So we need to rely on external help to understand what half a dozen of symbols mean at all. Shouldn't that be part of the tutorial?
Phoenix C64 Apr 26, 2018 @ 10:25am 
Originally posted by desrtfox071:
https://forum.paradoxplaza.com/forum/index.php?threads/cyttoraks-illustrated-tutorial.1090127/


thx, guess will have to spend a whole afternoon reading that xD hope everything ins in there
Last edited by Phoenix C64; Apr 26, 2018 @ 10:26am
Qoojo Apr 26, 2018 @ 10:28am 
Sometimes you have to read on your own :)
desrtfox071 Apr 26, 2018 @ 10:29am 
Originally posted by Qoojo:
Sometimes you have to read on your own :)

This.
Phoenix C64 Apr 26, 2018 @ 10:31am 
Originally posted by Qoojo:
Sometimes you have to read on your own :)
read on your own WHAT? WHERE? certainly not in the game tutorials and info...

Like Doc above said, this ♥♥♥♥ should really be in the tutorials and not have players on a wild goosechase on google, steam and youtube to figure this crap out...
BtB Apr 26, 2018 @ 10:32am 
I ran into this in the beta. Almost every pixel on the UI means something, and it's a major pain. I'll see if I can get something graphical set up in a few hours.
desrtfox071 Apr 26, 2018 @ 10:35am 
Given that HBS is a small dev house, you have to remember that good tutorials are difficult and expensive to make. While I agree that Battletech would be improved with better tutorials, the truth is, you can get this info fairly easy from other players (as in the link I provided) youtube, etc, and given the limited funding available to HBS, I'm glad they used that funding on added depth to the game instead of clearer or more complete tutorials.

Would I prefer both? Yep. Still, I'd rather have extra depth and need to go through a hoop or two to learn it, than nice clear tutorials and reduced depth.
Skyrimosity Apr 26, 2018 @ 10:35am 
I would say it's badly explained because they went for a "Tutorial serves as story" type of tutorial instead of "Hello player, this symbol on your screen is [blank]. It functions as [blank]." That said, I think they could have included pop-ups at least in the tutorial to explain a few things better.

Saw one youtuber post many hours of gameplay before he realized there was a directional indicator to let you know where you'd be shooting the enemy mech from. Or that the orange chevrons beside the enemy indicated ideal weapons range.
Nooberator Apr 26, 2018 @ 10:36am 
my biggest gripe for the battle interface is the weak chevron system. At the very least there should have been a numerical suffix to each chevron showin the order within the phase.

Whoever designed this battle interface is not that good at it. So many good TBS examples out there (xcom series, divinity etc). Making an interface ambiguous just to be different is not a smart idea.
nilus Apr 26, 2018 @ 10:38am 
Originally posted by Qoojo:
Sometimes you have to read on your own :)

Or just figure it out through play
easytarget Apr 26, 2018 @ 10:39am 
Or just go to a thread and make up excuses for something that should of been dealt with.
Morimoto Apr 26, 2018 @ 10:40am 
Orange chevrons? Good to know. Figuring out the weapon range was really annoying me: toggle this weapon, try moving here, toggle that weapon, try moving there. Quality time.
Chaon Apr 26, 2018 @ 10:41am 
How hard is it to work out that you hover the mouse over a button and it tells you what it does?
Phoenix C64 Apr 26, 2018 @ 10:42am 
Originally posted by desrtfox071:
Given that HBS is a small dev house, you have to remember that good tutorials are difficult and expensive to make. While I agree that Battletech would be improved with better tutorials, the truth is, you can get this info fairly easy from other players (as in the link I provided) youtube, etc, and given the limited funding available to HBS, I'm glad they used that funding on added depth to the game instead of clearer or more complete tutorials.

Would I prefer both? Yep. Still, I'd rather have extra depth and need to go through a hoop or two to learn it, than nice clear tutorials and reduced depth.
a freaking SCREENSHOT with some arrows made in MSPAINT saying "this means THAT" is not THAT hard to do...

geez, the C64 Battletech game had a better tutorial than this (on paper) ... and that was like 30y ago or something...
Last edited by Phoenix C64; Apr 26, 2018 @ 10:47am
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Date Posted: Apr 26, 2018 @ 10:17am
Posts: 43