Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
The 1st tutorial mission is actually two seperate missions
Story_1A_Retreat_Default.JSON
Story_1B_Retreat_Default.JSON
The mech used in story 1A (the basic tutorial stuff) is a normal BJ.
The mech used in 1B (where raju is killed) is a BJ-1-STARTER. There is some extra code in this .JSON file and you can change the loadout if you want.
However the mech you start with in the metalworks mission (defending the mine) is the one you will carry on through the campaign.
This mech can be changed in SimGameConstants.JSON as per OP above. To change the loadout of this mech without effecting the normal BJ you can set it BJ-1-STARTER and change the loadout in mechdef_blackjack_BJ-1-STARTER.JSON or you can make your own mechdef_XXX.JSON. Just copy the JSON of the mech you want, rename it, then change loadout. Add your custom mechdef_XXX.JSON to SimGameConstants.JSON.
I don't want to doubt you but can you post a screenshot of it?
Also if you want to skip the tutorial missions go to milestones folder in data open the milestone_003_title_coronation_palace.json and change the number next to "value" found in the "results" area from 100 to 114. This will take you from character creation and jump you straight to the leopard.
https://steamcommunity.com/sharedfiles/filedetails/?id=1371550016
You have to define the new mechwarriors portraits in SimGameConstants; "StartingMechWarriorPortraits"
You can use the preset 3d portraits found in portraits folder. Just have to figure out which are male and female.......Or if you want to spend time to work it out, you could make your own portrait preset.
Haven't found where the 2d portrait pictures are found yet. But the pilot_XXX.JSON defines them as "Icon"
Here are the changes i made to the SimGameConstants.JSON to get a working starting Lance. No loading hangups at all....even changed the starting planets to Taurian space in the same file.
"StartingPlayerMech" : "mechdef_enforcer_ENF-4R",
"StartingLance" : [
"mechdef_commando_COM-2D",
"mechdef_panther_PNT-9R",
"mechdef_cicada_CDA-2A",
"mechdef_locust_LCT-1V"
],
"StartingMechWarriors" : [
"pilot_sim_starter_shoe",
"pilot_sim_starter_trigger",
"pilot_story_mastiff",
"pilot_sim_starter_medusa"
],
"StartingMechWarriorPortraits" : [
"PortraitPreset_10",
"PortraitPreset_39",
"PortraitPreset_55",
"PortraitPreset_medusa",
],
I get that it has something to do with JK Variants but I'd think the game would just crash rather stick me in a Blackjack... am I missing a file where the blackjack is hiding and usurping my Grand Dragon? I'm stuck at work atm or I'd be digging for another simGameConstants file. In the mean time if anyone has any guidance I'd be grateful.
[EDIT: For anyone interested my suspicions were correct... I'm using this compilation mod: https://www.nexusmods.com/battletech/mods/136?tab=description which is a... well... compilation of several mods created by multiple people. That means there are multiple copies of the simGameConstants file that the starting mech needs to be updated in. Once I did that I got my shiny new Grand Dragon.]
Thank you!
thank you for your necroing this thread, I would never have thought to try changing files around like this. I'm not interested in trying to change up the blackjack since they talk about it in so many places, but, the rest of the starting lance? absolutely. and no, I see no need to throw in overpowered mechs, but the vindicator and shadowhawk are too good, it may make for an interesting challenge to replace them with some of the mechs on the bottom rung of power rankings by players, looking at cicada, trebuchet, quickdraw, dragon, not sure what combo of 2 of those 4 would be most interesting. then replace the spider with a panther maybe to balance the lance's power back upwards a bit. that would give you more of a feel of needing to replace mechs in your starting lance I think.