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You can make a special attack called: Death from above (also DFA).
At the end of your jumps you cause damage to your mech legs.
I am currently looking in steam forum if there is any way to avoid legs damage after a jump, because i am thinking about diching my Jump Jets.
I only equip one mech in my lance with jump jets. And rarely use death from above. Unless it is a vehicle, did not notice any risk on those for the legs.
But when I used it, it was clear that if your mech has more weight than the enemy mech, it is okay to use. My LRM boat has jump jets. Heavy mech and no close range... so that is a nice combo.
Yes, I can't find this info in the refit/bay at all..
It scales up conatntly so there's always a point to add more. It just isn't linear, even numbers of jumpjets are more effective than odd (but 3 is still better than 2 jumpjets)
The tabletop game your max jump was equal to your walk. It also forced you to have jump jets equal to your walk speed I think?
Light mechs were like jump of 6 or 8 hexes.
Shadowhawk was a jump of 5 or so.
I think the Awesome had a jump of 3, lol.
Death from Above is terrible. It hurts your enemy almost as much as it hurts you. It's a desperation tactic, and since you have to pay for repairs and deal with repair time in this game, it's even more questionable than it is in tabletop. This is not to say that it is never useful, just that no plan should include DFA as Plan A or even Plan B.
But that's not why you use Jump Jets. Jump Jets tend to generate more evasion charges than the equivalent distance for regular movement. They also allow you to point yourself in any direction. Move away from an enemy with regular movement, and you'll notice you can't move maximum range and still face your enemy. But when you move with Jump Jets, you have 100% control over your facing. With enough Jump Jets, you can move further than sprinting, generate more evasion, and all while keeping your armed and armored front to your enemies. In particular this is useful for shooting enemies in the back, since you need a lot of base movement to walk past an enemy and then still turn around.
The big downside is the heat generation, though I find it's not too bad as long as the mech doesn't rely too heavily on lasers. And of course there's the problem of weight on the mech, since Jump Jets weigh a ton each. You could just put in more armor or heatsinks or even whole weapons instead of running Jump Jets. But of course that's true of everything.
As far as the question of how far a Jump Jet lets you move, that one I'm not sure about. The more you have the further you can Jump, but I don't know exactly how far each Jet gets you.
Yes you can, it is expressed as a maximum that you can equip.
I have JJ on all my mechs and I fly circles around my enemies plus my long range mechs can easily get into high positions giving them an even greater advantage.
And finally there are some leg mods that limit the damage to your legs when you DFA
Also wondering how is the calculation on leg damage on simple jumps.
I wonder if it's possible to prevent leg damages from jump with Leg Mods.
They retrieve 20 damages from jumps if I remember correctly.
It seems that you can only install 1 of those mod per legs, since they take 3 emplacements and that legs only offer 4 emplacements.
Edit: https://steamcommunity.com/app/637090/discussions/0/1696045708649188115/