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Depth 1 +1 to hit BattleMech in Water hex because it counts as Partial Cover
Depth 2 BattleMechs cannot fire into or out of Depth 2+ water
Partial Cover +1 (Leg location hits strike cover, apply damage to cover, quad mechs apply to both front and rear legs)
Now I want to see quad mechs in the game
You also get an additional -1 to heat per turn, per heat sink that is underwater to a maximum of -6. There are also modifications to:
I'm not sure how much of that was changed since the compendium was written, or how much was implemented.
Being in water reduced your movement speed, and increased the rate of heat disipation. I can't recall if it had any other effects. I have a feeling at one point it may have influenced stability, but it might be my memory playing tricks on me.
Which made you really nervous when you had to go into water. Because falling down was almost always bad for you. Although it did submerge your mech so you could not be seen, so sometimes not always bad. Unless of course you had open areas damaged with internals exposed to the water causing problems to that area. :)
So basic water is modeled like tabletop, movement decreased and some heat sink bonuses. (to high for my taste, will probably lower it by modding).
Chris
Depending on depth, move slower.
So I am not sure how it will be in the final game. It may be out of scope to track heat sinks in legs in water, etc.
So we will see in less than a month.
Chris
Since movement in water does not have the risk to fall. It is a good idea. You do not get bonus to damage absorption by standing in the open, but with the right abilities (bulwark) you can absorb damage while dishing out max punishment longer than usual. This is surprisingly effective for LRM boats or Awesome 8Q just unleasing nastiness each round. Concentrate your fire, wipe one mech off the board each turn or so.
Now use spotters and lead the enemy into the kill sack for your water bound alpha strikers and it is a wipe out.
But beware this will only work against the AI, good players will not fall for this in pvp. And if line of sight rules are raised with a mod. The AI usually will not fall for this either. This worked well when the AI could not see. Especially if you killed his light recon mech (eyes) early in a skirmish battle.
Chris