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Nah, I split the coffee. Never touch the stuff, myself.
Since we're talking about the crew anyway, has anyone gotten the feeling that Yang is the Doctor Shen of this game? Darius is Central Officer Bradford, and Farad is Dr. Vahlen.
Then there's the "Life is cheap, mechs are expensive." Battletech motto, which comes from the fact that there are out of work 10-20 mechwarriors to every mech.
I'd argue the pay is completely out of whack, but in turn the mission rewards are too. Supposed to be arguing for a percentage of salvage, not X number of pieces (so the mercenary has a reason to not simply core or slag everything) Also, batltes in battletech are rarely fought to the death like they are in the HBS game, enemies retreat, negotiate surrender, pay bounties. Since again, Life is cheap, mechs are expensive. Coring hundreds of nearly irriplaceable mechs like the player does while fighting wave after wave of suicidal fanatics is very much against the spirit of battletech.
I did in game too haha, but IRL i am a coffee fiend, i dont drink, gamble or do the drugs (yeh i know caffeine is technically a drug) but you have to have something in your life to enjoy each morning, and the mrs just dont cut it anymore hahahaha. which of course turned out to be the 'best' option for the game.
Well i mean its kind of easy to make that conenction in terms of games need X character to do X etc, but yeh, personality wise, quite similar to the xcom crew thats for sure.
Mhm, if i was playing IRL tabletop and my opponent wouldn't accept a surrender, cored my last mech instead of capturing it and keeping it or ransoming it then that guy would probably get on me and my friends black list for sure. Especially if it was a campaign battle similar to a character in a d&d campaign. But they can execute the pilot for all i care, ive got 100 more who would fight to the death for a spot in a mech. They dont grow in test tubes like people do...
You were paid better than a contractor, even after exchange rate.
Also mitigating their pay would be mass. You are moving them in, that means more mass with food and water. More mass means more fuel. And more heat to deal with in space and how much is a Hollywood shower in space.
Paid better than YOUR contractors, paid less than OUR contractors.
its not just about how much you get paid and adjsuting for exchange rates though, its relative to cost of living. Australia is one of the most expensive countries in the world to live because we have such good everything. You cant buy a house for under 300k in australia, highrise apartement? yeh, start 750k minimum for lower floors. 4-5 bedroom familyhouse in a standard neighbourhood? 800-1mil starting price.
We, like most of the top 1st world coutnries are like not certain other countries feeding you 50kg of 90% processed chemical injected meat fat for $5 at your local fast food place.
I mean the biggest bag of chips you can buy here is like 300g, i bought a 2kg bag of dotiris when i was in america.... The government wants you to have diabetes so they can charge you to stay alive! Not here....
I'd hate to think of how much a 1st class spaceflight would cost in 1000 years time...
I don't have the merceneraries handbook I was going off the salary tables and expense tables in a time of war to work out individual salary totals + food expenses. These are also for a theoretical company + support on the Argo if you were only supporting a lance on the Leopard the monthly costs would come way, way down as you said.
For example mine include paying wages for 60 crew (most drop ships have this so it seemed a good number to go with), 18 support staff (Sarna say's 4-6 per lance, 12-18 for a company), higher wages for the officer in charge of the 2nd/3rd lance compared to most mech pilots due to higher rank, actaully having a company of mechwarriors, officer wages for the senior staff, the medical staff, etc, etc. I didn't even touch the actual ship maintenance costs just crew.
Even there I erred on the side of generosity more than not e.g. your character gets company commander officer wages per the RPG because that's what they are technically but I put all the senior staff (darius, yang, farah, sumire) at just below them in rank for calculating wages. Same with utilities I increased costs by 20% across the board (as per the table which say's basic utilities is +10% and luxury is 20) because an upgraded Argo would be a luxurious place to live. Which doesn't even address the fact I've calculated drop ship crew costs rather than having that lumped into ship expenses. In fact drop ship crew is one of the big expenses as there's so many of them (I'm assuming 60 for a ship the Argo's size) as by themselves they account for a big chunk of the cost. I also am paying EVERYONE even the technician 3rd class who restocks the vending machines the 2x multiplier for elite skills in his field.
The Leopard on the other hand only has 9 crew so you'd be dropping the costs I gave by somewhere over 150,000 just from that alone then you remove all the doctor salaries, two lances of mechwarriors worth of salaries, Farha's pay. No if I were just doing 1 lance on the Leopard monthly pay would probably not crack 50k which I'm paying for a single pilot in the game.
If you want I'll PM you my calculations so you can take a look but basically like I said I worked out the entire costs for the entire company not just the mechwarriors after you have the Argo fully upgraded. Which is why it comes out so high. I wanted to err on the side of overcompensation rather than under.
Yet we pay our fresh recuits more than that every month. IMO its poorly balanced and ill fitting into the lore, but thankfully you can mod it away and hire more mechwarriors because head hits are all too common and damnit I need them comms systems.
Hell, a recuit mechwarrior costs more to maintain per month than a 100 ton lostech assualt mech, though to be fair THAT costs as much to maintain as a fully stripped Locust.
Think of it this way: You're paying for the OP as hell Precision shot and Vigilance abilities.
I'm kind of torn on my calculations if you assume the pilot wages are meant to represent all the staffing costs it comes out as roughly twice as much rather than 10 times as much. In which case I can kind of see that as a game abstraction of hidden costs and things being more expensive on the periphery. If you look at it on a pilot only basis though its horribly overpriced.
I'll edit out the country name for you.
Mhm, its getting to be an issue with all these chinese investors buying up entire developments and jsut putting whatever price they want on it. Some say the Government treally needs to take a bettter stance on what is a fair price and what is not but then we verge on breaching our civil liberties of free trade. No ones forcing mortgages down peoples throats, but we do have to live somewhere. Its bad and getting worse, but what can we do about?
I was looking over the merc HB and youre not far off with the numbers you had anyway.
Its certainly not an ideal figure thats for sure, but these not 'recuits' in terms of no skill. They are still good pilots, they are just recruits in our division.
Like a junior CPP member is still a juniour in that division, but they get way more pay than a junior army grunt.
Theyre more skilled than the army grunts though as a base, though they hold the same "rank" in their respective outfits. I think the in game prices are a bit high as far as lore goes, but so are our contract payments. I don't go around getting 2.5mil payouts for a simple escort mission in tabletop like i do in battletech.
No, I'd much rather you stop trying to be inflammatory. You're using outrageous hyperbole and you know it. With all respect to your name, the last thing this thread needs is a flame war. Do NOT get my thread locked. Please.
Edit-
Same goes for you.
prolly a little commie college dipstick to. have fun milenialsoybot
Hardly. I'm merely abiding by Steam rules. Keep that stuff out of this thread.