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I agree with this. My GTX 1070 gets really hot after 30 minutes of playing this game, and it can't even hold 10 FPS during explosions.
It is a hardware issue, but whatever. As if "prettier" even matters.
Short answer: If you were crashing before, you may crash again. You have a hardware issue. HBS has reduced the GPU load though since launch, so you could be ok, depending on how bad your hardware issue is.
It will get hot. Less so now. Especially if you keep vSync on. Crahsing though, is due to a GPU that doesn't properly handle getting hot.
Mine isn't crashing, but it's the low frames during certain situations that is annoying.
Yeah, this is due to your card auto-throttling when it gets too hot. So the frames go down.
To answer the question they did release a few patches one addressing the Vsync issue. Now if it helps or not it remains luck of the draw. I never had an issue to begin with but your mileage may vary.
It is a hardware issue. The initial game pushed cards to 100%. Some cards could take it. Some cards couldn't. If your fan isn't up to snuff, or you have too much dust preventing heat dissipation, or the card is overclocked too high, then the card will either throttle down performance like Gilmore's, or in more extreme cases crash, like yours.
Calling me a moron doesn't change the fact that you have a hardware issue because your card can't take 100% utilization, and fails as a result.
Now, as I and others have mentioned, HBS has worked to reduce the instances where the utilization goes to 100%. I've also heard that setting ambient occlusion to off can help prevent the GPU from going to 100%.
Additionally nVidia released drivers to help mitigate this issue. The first set, on Battletech release, were probably not helping, but nVidia released a second set later that seems to be better. The crashes were specific, for the most part, to nVidia cards. Now a bad driver software can crash your card, but software in userspace cannot. Software in userspace can expose driver issues and hardware issues, which is the case here. So, if you haven't updated your drivers, you should probably do that too.
Am I defending the game? No not really. It does have some pretty poor performance. I am corecting misinformation though.
So, yes changes have been made on the game side and to the drivers, but if your card crashes at 100% GPU usage you have a hardware issue. There's just no two ways about that.
Oh, look:
https://steamcommunity.com/app/637090/discussions/0/1696045708642766161/
oddly, turning down the texture quality doesn't change much, because the problem occurs with swapping out memory instead. It was maxing out my memory, but ALSO maxing out my memory controller. that was causing lots of stutter.
what I DID find worked was reducing the mesh quality to medium. that kept my gpu well within normal ranges for memory controller and memory usages maxed at 97%. also lowered average temp to 70, which is fine. cooler not even running at half speed.
oddly, the textures on the models like the argo and my mechs actually looked BETTER with the medium mesh quality. go figure; maybe just personal preference.
also, if you are using a lower end card, turn shadows to low, turn ambient occlusion off (it actually doesn't do much for this game anyway), and turn trees to medium. if you need even more, turn terrain to medium as well, though that starts being noticeable. you should be able to leave the other settings on high/enabled.
and basically 90% of devs using unity never bother to RTFM, and then have to try and fix the issues with patches, which rarely works since the problems usually require entirely remaking levels, while actually paying attention to what you are doing.
people saying this is a hardware issue are ♥♥♥♥♥♥♥ clueless. This I know from spending 3 years on the Unity forums watching people try and debug their indie games.
I've been doing fine with AO & Motion Blur disabled, Trees/Shadows/Bloom at Medium. R9-270X, 2GB. 1080p. Haven't had any issues since the game was released. Card doesn't go above low-mid 50's. (assuming my temp readouts are correct, of course :)
It's odd how the people having more trouble are the folks with higher-end systems, 1070s & 1080s. (even from the "it's a Nvidia problem" standpoint, I don't recall people complaining about their 1050's & 1060s. But maybe I'm forgetting some posts.)
There was a memory leak issue, or more accurately a memory orphaning. This has been corrected. Also, in the past, when you exited the game, you would sometimes still have "nVidia Containers" active on your system. There were part of the memory leak, and also caused the crash dump on startup error.
This no longer occurs.
Also, to Ichthyic a bad Unity setup cannot cause system crashes or bluescreens unless you have other fundamental issues with hardware or drivers. In modern OSs, the user space programs are isolated from the hardware specifically for this reason. In Windows, you have the HAL - hardware abstraction layer, whose job it is to make it so that user space call, cannot incorrectly call the hardware. The only crashes that occur are because the driver calls the hardware incorrectly, or the hardware fails to respond correctly. These are not issues with game, except that they expose issues with the drivers and/or hardware.
Still, the problem that Battletech had, and still has to some degree, is that it pushes GPUs to 100%. If someone gets a crash due to that, it's a hardware issue. Your card should be able to handle 100% usage.