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Valid complaint, to be honest. We do need some larger maps, and that spawning is bad luck, for sure (consider just withdrawing) but would be less of an issue on a larger map, I agree.
There are times when I survey the map just after I land and make my plans to gain the high ground or create a possible killzone. Two steps forward and BAM! - the enemy is on radar and the battle begins - no time to enjoy the scenery and no point reconnoitering.
Would be nice to actually use a scout as recon vehicle - but with the smaller maps, it's not really needed.
It does vary, a few times I have had my entire lance emplaced, waited and had to go find them and draw them in. Other times, I have had to fight a rolling strategic retreat to avoid being destroyed in detail, and make some tactical options for my lance.
In fairness, it should be like that, but the maps are still a bit wee, for my liking.
Right off the bat, we were backed into a corner by two full-stength lances. Thank God for knockdowns, good gunners, the occasional bit of forest, heat and the Highlander or we would have been toast. As it is, one of my Thunderbolts lost an arm while tanking. That tends to happen when you're already in range of every LRM and PPC on the map.
It's part of the game to occassionally have tough missions like that, I know, but it's also really cheesy. At the very least, we all need to fire Darius for not being able to spot reinforcements that are 100 meters away from orbit.
Failing that, just include a conditional in the programming so reinforcements can't show up until X amount of turns have passed or part of the objective has been completed. It's one line of code per mission type, not that hard.
Anecdotally and probably not actually true, I feel like I've been on smaller maps more after the recent patches. It's probably either my imagination or a fluke, but there have been some ugly and more or less unavoidable jams spawning really early into the mission of late. I don't really recall those extremes from my first playthrough.
In my head-canon, Darius is on thin ice for blunders like this. One more ♥♥♥♥ up and he's being dropped off at an abandoned world, while I promote Sumire.
They already have big maps, though - the devs are on record that the maps used in the proc-gen missions are actually just sections of large maps.
You can see this clearly with certain landmarks, like that large industrial mine with a cylindrical shape being off in the distance beyond the map border.
I'd promote him to the rank of "customer" in the regular army. He's certainly got a knack for military intelligence.
Yes, and that's not actually how it works, either. Only what is visible is processed, the rest is just stored data, to be rendered when visible.
Admittedly, it's not overly convincing.
Especially when you sometimes walk over it, and then come back onto the map.
The point is they have developed large maps - the processing issue is valid, but it's not like they didn't make big maps. Many of the maps are actually enormous.
I'll see if I can find the picture.