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Aussie
Aussie
Aussie
Oi Oi Oi
As for my wolverine (the Mech one, not the one with the sharp pointy sqwords for fingers)
I upped my AC to a ++ Stability increase model, dumped the laser and upped (or is that downed) the SRM to a 4++ which did the same effectw ith less weight.
Much more armour and a mech that lasted me a long while
I do have an AC20 version of the 6R but lets not go there.. its bad. CN9-A "Yen Lo Wang" is much better and lets leave it at that lol ;P
WVR-6R
3x SRM6 with 3t ammo
5x JJ
Max armour except for RRT 50, LRT 50 and CRT 50
Use: striker. Jump around and be annoying, but watch that heat. You want to shoot at flanks and rear - do not man fight. Excels in a pair with another striker; is super annoying when used in conjunction with a IDFS LRMer who has caused unsteady and the target just needs a push. It's also good to back up a DF brawler who's "tanking" the enemy and the 6R is being ignored to allow a flanking shot or a shot to the jaxxy. Like most other striker pilots, Pilot 2 is great for this build as well as guts 1. This byild is super annoying when you abuse Pilot 2 with smart use of reserve turn. Like super annoying. You'll need gunnery to hit with those SRMs so gunnery should be leveled as you level for Pilot 2 after you get guts 1 to lock out your two trees.
WVR-6K
4x MLAS
2x SLAS
1x SRM6 with 2t ammo; or you can drop 1t ammo for another HS
5x JJ
3x HS
Max armour except for RRT 30, LRT 30, CRT 45, RL 115, LL 115
Use: lasboat striker; more like a heavier Jenner. Plays like a heavy Jenner. Overheats like a Jenner. Do not man fight; use in a pair with something else, maybe another WVR or maybe a Hawk 2D/2H. Jump around and be annoying. This build will runs hot - so be careful; this is especially even more so if you MP with this build and you face someone like me who lubs flamers. You'll need good gunnery for this build. Pilot 2 and Guts 1 with smart use of reserve turn makes this build super annoying.
In any case, they are tough mediums and fairly good at brawling just in the stock configuration. They're like a tougher Shadow Hawk with less range and more damage output. Why it was named after a small woodland creature is anyone's guess, but it can scrap well.
Among the classic trio of heavy mediums, the other two being the Hawk and the Griffon, the Wolverine is arguably the most useful thanks to the combination of mobility, armor, and in this game, hardpoints. Nor does it need to be a mech that runs hot, though it certainly can.
If the Wolverine has any glaring flaw it's that you're going to be sacrificing tonnage and range for damage in most cases, but then that's what it is meant for. Not much else to say about it.
One thing that always amused me about this design was its depiction in the 3025 Technical Readout. It's carrying a purse, which I assume is supposed to be an ammo magazine for the AC/5. So, what? It carries clips around with it? How would a Battlemech even load a clip and why would it ever need to?
Took out two assaults with back surgery on the last run using this loadout:
Head: S Laser ++ +5 dmg, 25% crit <-- I'd opt for the +10 dmg S Lasers++
LT: SRM6++ 4 dmg
RA: M Laser ++ x4 <-- 4 of these things with as much damage stacked as possible
RA: S Laser ++ +5 dmg, 25% crit <-- I'd opt for the +10 dmg S Lasers if available
heatsinks x6 on torso and legs
SRM ammo x2 on legs
No JJ's at all... I just sprint it forward until it's in the face of something, and then unload on its back. It can also one-shot the middle weights like hunchbacks, griffins, centurians with a good focused precision alpha strike on the front CT. Current AI seems woefully inept at countering a sprint-into-your-face attack strategy. The Achiles Heal of this mech is that you have 5 out of 6 lasers mounted on the right arm.
The WVR-6R on the other hand, is complete garbage that I no longer bother with.
Could possibly load more heatsinks, but don't really need em. I consider it backup having one on each leg, but seldomly ever get leg shot. I might consider dropping one ammo for more armor though? Alternatively, a pair of JJ's might come in handy? Hmmm...
Good call.