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I first tried NARC with LRMs (Archer) but since these are much heavier than SRM, I decided to go SRM boat and armored up, gonna try a stalker with full LRM maybe if I piece one together.
AHn1 with Two Tag++, Four UAC-10, with Three BullSharks /w X4 UAC-5, X2 M-laser, X2 SRM-4.....
I call it my BBbbbBbbBbbrrrRRrrRrrtttTtttt Lance. (a-10 warthog noise :P)
I have yet to try the TAG yet but it will work the same and be good on builds like the Black Night or Battlemaster.
I don't think they do in the present (final) version of the game. Some very old posts suggest they once did but that stacking was patched out.
I don't use the NARC and haven't ever seen one; they're at best meh when used against me by NARC Strikers. The TAG is okay but most of my builds fight from long range so it doesn't get regular use from me. I do keep one around for a very niche reason: a TAG to the head is still good for 1 pilot injury so it's a great tool for maximizing salvage on armless enemy 'Mechs.
Now they don't see much use in vanilla I think, from what I gather when people post their loadouts. But that's just my impression.
tags don't stack, but narc and tag yes, that's solid combo especially if you run lrm carriers :)
(not vanilla..)
i think tag lasts for current and next round, it sticks for 1 round so you can fire two rounds on tagged mech,
use it, in my view it really helps.
Use and abuse it. In one earlier career i had a lovely scout/harraser Chameleon with TAG and flamers. Move in, kick, tag and strip evasion, move to next while the rest of lance clears the debris.
TAG is useful :)
I'm pretty sure that in the base game TAG persists even if you move; I've also never heard of a Chameleon so I think you're referencing a mod.