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Kongman27 Nov 24, 2019 @ 7:49pm
TAG & NARC
anyone used these , how do they work and how long do they last
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Showing 1-15 of 16 comments
MortVent Nov 24, 2019 @ 8:28pm 
Well the tag seems to be per round. The narc... well I got an archer with 2 +2 damage lrm20 racks on it... so things fall down and go boom too quickly to tell
Feng Nov 25, 2019 @ 3:47am 
My Atlas II (AC 20++ x1, SnubPPC -10H x2, SRM6+++ x1, MPulse x2, NARC+ x1) does quite well when I pair it with my Cyclops in battle, which I fitted 4x SRM+++ and 1x large coil gun because I can...

I first tried NARC with LRMs (Archer) but since these are much heavier than SRM, I decided to go SRM boat and armored up, gonna try a stalker with full LRM maybe if I piece one together.
Brother Sharazad Nov 25, 2019 @ 4:25am 
TAG & Narc, They Stack....

AHn1 with Two Tag++, Four UAC-10, with Three BullSharks /w X4 UAC-5, X2 M-laser, X2 SRM-4.....

I call it my BBbbbBbbBbbrrrRRrrRrrtttTtttt Lance. (a-10 warthog noise :P)
Bob778_ Nov 25, 2019 @ 5:47am 
I have used the NARC, this requires NARC ammo which is different from LRM/SRM ammo. I put the NARC on a close range brawler like a Kintaro which then cause my SRM6's to deal major damage and then lets your LRM beast in the back to demolish whichever Mech has the beacon on it.

I have yet to try the TAG yet but it will work the same and be good on builds like the Black Night or Battlemaster.
Haplo Nov 25, 2019 @ 6:14am 
I have used tag. It fires much like a medium laser, does 1 damage and puts a tag on the target that buffs damage against the target from energy & ballistic weapons from other mechs. Its last 1 round.
"The" SeanMacLeod Dec 23, 2021 @ 10:29pm 
So multiple TAGs will stack?
revenantsknight Dec 24, 2021 @ 1:06am 
Originally posted by "The" SeanMacLeod:
So multiple TAGs will stack?

I don't think they do in the present (final) version of the game. Some very old posts suggest they once did but that stacking was patched out.

I don't use the NARC and haven't ever seen one; they're at best meh when used against me by NARC Strikers. The TAG is okay but most of my builds fight from long range so it doesn't get regular use from me. I do keep one around for a very niche reason: a TAG to the head is still good for 1 pilot injury so it's a great tool for maximizing salvage on armless enemy 'Mechs.
danko9696 Dec 24, 2021 @ 1:51am 
Originally posted by "The" SeanMacLeod:
So multiple TAGs will stack?
Both NARC/TAG did stack at first but you could do absurd amounts of damage, specially with NARC, so much that it became a meme. Then after a while it was completely removed from the game. I mean, they could have kept the stacking but with diminishing returns for example.

Now they don't see much use in vanilla I think, from what I gather when people post their loadouts. But that's just my impression.
maerchen Dec 24, 2021 @ 3:19am 
In roguetech though, TAGs are a very good means of lighting up ECM-protected or stealthed enemies. I do have a Narc with three variants of ammo for an edge in Information warfare.
vine Dec 24, 2021 @ 8:14am 
i play BTA3062, and i pretty much take care that about half my mechs have TAG. it helps with aiming of subsequent attacks. so when you fire it from your scout, it don't matter at what place in the fire batch tag fires. first or last, it does not apply tag bonus to the mech. mechs after tagging benefit.
tags don't stack, but narc and tag yes, that's solid combo especially if you run lrm carriers :)
(not vanilla..)
i think tag lasts for current and next round, it sticks for 1 round so you can fire two rounds on tagged mech,
use it, in my view it really helps.
HurtfulPlayer97 Dec 24, 2021 @ 12:32pm 
In Vanilla TAG lasts as long as the Mech is alive. It's good and I used to use it, but it has one huge drawback and it's the reason I never use it anymore. You have to get close, real close like SRM range close to use it. And I always try to stay at much further ranges than that if possible.
I did not previously realize that TAG was persistent. I knew it didn't strictly disappear at the end of a round, but I thought maybe it would go away after the firer's next action or something. Knowing that it is persistent, I am encouraged to try to make more use of it.
vine Dec 27, 2021 @ 9:38am 
TAG should persist to next round if the target does not move in its turn, that's how it goes.
Use and abuse it. In one earlier career i had a lovely scout/harraser Chameleon with TAG and flamers. Move in, kick, tag and strip evasion, move to next while the rest of lance clears the debris.
TAG is useful :)
revenantsknight Dec 27, 2021 @ 10:24am 
Originally posted by vine:
TAG should persist to next round if the target does not move in its turn, that's how it goes.
Use and abuse it. In one earlier career i had a lovely scout/harraser Chameleon with TAG and flamers. Move in, kick, tag and strip evasion, move to next while the rest of lance clears the debris.
TAG is useful :)

I'm pretty sure that in the base game TAG persists even if you move; I've also never heard of a Chameleon so I think you're referencing a mod.
vine Dec 27, 2021 @ 10:47am 
Originally posted by revenantsknight:
Originally posted by vine:
TAG should persist to next round if the target does not move in its turn, that's how it goes.
Use and abuse it. In one earlier career i had a lovely scout/harraser Chameleon with TAG and flamers. Move in, kick, tag and strip evasion, move to next while the rest of lance clears the debris.
TAG is useful :)

I'm pretty sure that in the base game TAG persists even if you move; I've also never heard of a Chameleon so I think you're referencing a mod.
yes, BTA3062 so sorry for mixing up.. in any case TAG is stronger in vanilla then, by what you say..
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Date Posted: Nov 24, 2019 @ 7:49pm
Posts: 16