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Kongman27 Nov 20, 2019 @ 10:41pm
similar mechs
rifleman-jagermech
archer-catapult

these are basically the same mechs

which do you guys preferr

double guass is fun on the jager
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Showing 1-14 of 14 comments
Kashre Nov 20, 2019 @ 10:52pm 
If you check out the dev blogs on their websites they talk about how each of the new mechs have some kind of built in equipment that gives them unique bonuses. The rifleman has some component that improves it's sniping and the Archer has something that increases the grouping of LRMs and the impact of SRMs. All of the new mechs get something that makes them not just another version of similar sized mechs.
evilmike30 Nov 20, 2019 @ 10:55pm 
Archer and Rifleman look cooler.
Also, on tabletop I loved building Archers with a hatchet in each hand..:)
pete Nov 20, 2019 @ 11:13pm 
Well - my opinion only - the Archer doesn't have the pesky jump-jets and is 5 tons heavier (plus the new quirk thingy)

Rifleman/Jagermech - yawn - but at least the Rifleman at 60 tons doesn't have a ridiculously oversized engine like most 60 tonners
The Ironguard Nov 20, 2019 @ 11:33pm 
Originally posted by Kashre:
If you check out the dev blogs on their websites they talk about how each of the new mechs have some kind of built in equipment that gives them unique bonuses. The rifleman has some component that improves it's sniping and the Archer has something that increases the grouping of LRMs and the impact of SRMs. All of the new mechs get something that makes them not just another version of similar sized mechs.

wait, so they're putting quirks in? Oh boy...
Gralzeim Nov 21, 2019 @ 2:31am 
Originally posted by The Ironguard:
wait, so they're putting quirks in? Oh boy...

They kinda have to so there's a reason beyond nostalgia to use the not-Macross mechs.
Doombringer Nov 21, 2019 @ 3:21am 
Rifleman gets +100 view range & -2 Range/recoil penalty cockpit (can't remove)
Archer improves LRM clustering and increases SRM stability damage by a lot.

The quirks pretty much mean DLC mechs will be better than the equivalent base game ones.
Last edited by Doombringer; Nov 21, 2019 @ 3:22am
Harukage Nov 21, 2019 @ 7:55am 
Doesn't rifleman has more usefull tonnage? Afaik you can turn it into something silly with 2 UAC10.
wesnef Nov 21, 2019 @ 8:03am 
Originally posted by Kongman27:
rifleman-jagermech
archer-catapult

these are basically the same mechs

From the standpoint of "same mech", I really think it's Jager/Catapult/Thunderbolt are the same mech - they're all 4 speed, 65 tonners with a bunch of hardpoints and the same max armor. Only difference is the visuals - I've made almost the exact same build on a Catapult and a missile Jager (2xSRM6 in the arms, 2xLLas in the side torsos).

Even ignoring the quirks, the Archer & Rifleman are at least different tonnages than those others. (Rifleman is especially welcome, since it's a 60 ton mech that isn't 5-speed.)


edit: it would be nice if they went back and figured out quirks for the older mechs, so the new ones weren't quite so automatically better. Of course, the quirks take up crit spaces, which will be especially annoying on mechs that end up without Head space for an Injury mod, or without room for a Gyro (if there are any like that)
Last edited by wesnef; Nov 21, 2019 @ 8:04am
Gravewalker Nov 21, 2019 @ 8:19am 
Originally posted by wesnef:
From the standpoint of "same mech", I really think it's Jager/Catapult/Thunderbolt are the same mech - they're all 4 speed, 65 tonners with a bunch of hardpoints and the same max armor. Only difference is the visuals - I've made almost the exact same build on a Catapult and a missile Jager (2xSRM6 in the arms, 2xLLas in the side torsos).

Even ignoring the quirks, the Archer & Rifleman are at least different tonnages than those others. (Rifleman is especially welcome, since it's a 60 ton mech that isn't 5-speed.)


edit: it would be nice if they went back and figured out quirks for the older mechs, so the new ones weren't quite so automatically better. Of course, the quirks take up crit spaces, which will be especially annoying on mechs that end up without Head space for an Injury mod, or without room for a Gyro (if there are any like that)

From my table top days mechs with out hands and lower arm actuators would have a little more space for weapons, Endo Steel and Ferro Fibrous armor for custom mechs. I think MWO does something similar.

While this game doesn't give pros or cons for Mechs missing hands and lower arms that I know of it does help in other games and gives some reason for the other models in some cases.

And I agree I think all IS mechs should have some quirks, I remember reading all the fluff of the Tech read outs back in the day about how X Mech was known for this feature or had such and such flaw. It would bring some variety and character to the game having to look not at just the final tonnage of your mech but it's features compared to your play style.

Redzone004 Nov 21, 2019 @ 8:21am 
The new mechs might be "similar" to existing mechs, but they have unigue equipment that makes them different animals. You'll see...
wesnef Nov 21, 2019 @ 8:23am 
Originally posted by Gravewalker:
While this game doesn't give pros or cons for Mechs missing hands and lower arms that I know of it does help in other games and gives some reason for the other models in some cases.

I believe it's a factor in the mech's Melee Damage rating.
Arathian Nov 21, 2019 @ 8:54am 
The Rifleman quirk makes tons of sense too, because as I understand it it was suppose to be a REALLY good AA mech due to it's basically Apache longbow looking radar/sensor dish/suite.
Gravewalker Nov 21, 2019 @ 8:55am 
Originally posted by wesnef:
I believe it's a factor in the mech's Melee Damage rating.

That's good to hear, sounds like a good feature. Though that doesn't seem to discourage all the Locust mechs from kicking me in melee, sans arms or not. *smirks*
Arathian Nov 21, 2019 @ 8:57am 
Originally posted by Gravewalker:
Originally posted by wesnef:
I believe it's a factor in the mech's Melee Damage rating.

That's good to hear, sounds like a good feature. Though that doesn't seem to discourage all the Locust mechs from kicking me in melee, sans arms or not. *smirks*
Those sorts of mechs look like they are trying to assault headbutt you like some sort of mecha cat/goat.
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Date Posted: Nov 20, 2019 @ 10:41pm
Posts: 14