Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
When was the last time you saw a tank with arms and legs?
(And melee attacks have been in mech shows/movies/books/anime pretty much forever. Even in ones where the tech level hasn't broken down to the point that weapons aren't really long range.)
edit: and when's the last time I saw a battering ram on a tank? How about most cop cars / SUVs / APCs / etc, used in Urban areas where they might need to punch through a barricade/roadblock/house.
Numerous accounts of tanks ramming other tanks, battle of Prokhorovka (Kursk July 1943) for example
hell even M1A3 Abrams and others have ram attachments now for removing berms surrounding dug in enemy units
I can go on and on
So the answer is LOTS mate
Just read your history and not so history texts
But for Mechs
I just say watch Godzilla vs Mechgodzilla for an example
Long before Battletech or any other Manga thought it up
Well maybe that would be a bit too op, but special melee attacks like grabs that have a higher chance of knocking down the enemy could be a thing.
Melee is a thing because a Bettlemech is not just a tank on legs but a humanoid(ish) battle machine that can kick, punch or headbutt an enemy to cause massive, pinpoint damage.
Melee attacks have been part of Battletech from the very beginning and the only real complaint is that they didn't code in all the various melee attacks from table top that we love.